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REVIEW RATCHET & CLANK: SIZE MATTERS |
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PUBLISHER
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SONY
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DEVELOPER
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HIGH IMPACT GAMES
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GENRE
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PLATFORM
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PLAYERS
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1-4
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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Interesting but run-of-the mill, this has
been enhanced by diverse level design, a
witty and entertaining script and among
the best visuals
on PSP. Sadly
hampered by
a poor control
system.
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SCORE
25/MAY/07 |
78% |
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We’re not entirely sure why, but
every time the publisher of
a popular and long-running
series announces its intentions
to release a PSP version, we feel the need
to fold our arms and humph – or make
some other non-committal and vaguely
derisory sound. There is a precedence of
lazy PS2 ports, botched and compressed
onto the PSP, but equally there are some
damn fine portable versions of games, that
are a perfect complement to their bigger,
older brothers. Maybe it’s the pessimistic
gut instinct that all games journalists feel
about franchises that could potentially be
stretched a little too thin, and it’s not as if
we’re unjustified in our initial reaction, but in
the case of Ratchet & Clank: Size Matters – a
PSP debut for the series – there was no need
to take a dim view to begin with. Suffice to
say, we quickly changed our minds.
When you consider Size Matters purely
in terms of gameplay, it’s a fairly standard
platformer with a few unusual elements
thrown in to keep you on your toes, such
as switching characters from Ratchet to
Clank. This isn’t enough to secure Ratchet
& Clank’s success on the PSP alone, and
wasn’t enough when it was released on the
PS2 in 2002. The key to marking Size Matters
out from a clichéd and crowded genre has
always been its sense of humour, evident in
the plot, characters and animation. And this
PSP version could charm its way into even the
most hardcore gamer’s heart.
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To say that it has a fairly lighthearted
approach to the plot is a colossal
understatement. We find Ratchet and Clank
exchanging banter while sunning themselves
on a beach, when a small girl appears and
asks them if they’ll defeat some robots for
her so that she can
take some photos
of the action for her
school project. So
that’s exactly what
your first task is:
gradually move through several waves of robot
crabs, learning how to use your weapons and
manipulate the controls to perform long and
high jumps, while some precocious primary
school kid with pigtails circles you, taking
photos. At the end of this prologue, the kid
is inexplicably snatched away by aliens, but
drops a mysterious device that points the way
to her captors.
As is traditional, Ratchet provides the
comic relief while his robot partner Clank,
in contrast, is dry and intelligent. Ratchet
will be your main character for most of the
game. He’s equipped with a number of useful
devices and weapons, which include the
Lacerator (a laser) and Acid Bomb Glove,
the Hypershot (a grappling hook) and his
chopper blades which are activated whenever
you need to jump higher and further than
Ratchet’s normal reach. Destroying enemies
and boxes usually yields assorted nuts and
bolts – the game’s currency – which allow
you to buy other weapons, such as the
Concussion Gun. You’ll also pick up gadgets
like the Sprout-o-Matic when you reach key
points in the game.
As a platform game, it’s diverse and
interesting with enough in the way of
unlockable and secret rewards to keep you
on your toes. High Impact has obviously
tried to break up any chance of the game
becoming monotonous by interspersing the
platform action with a variety of racing and
shooting mini-games. This comes across as
a bit contrived, but it does effectively detract
from the fact that the core gameplay hasn’t
exactly taken giant strides to revolutionise
the ageing series. However, you’ll forgive
this minor blip and for a while you’ll not even
notice how linear the game is, and even when
you do you’ll probably have been softened
up so much by this titillating duo that you’ll
forgive the game that too.
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It’s this and the graphics that will endear
Size Matters to you. Not only does High
Impact depict the humour of Ratchet and
Clank effectively in every animated cutscene
as well as in the in-game animations
that would rival a Pixar movie, but also the
graphics themselves would look more than
passable on PS2. That is to say, the visuals
are amazing on the PSP. How the developer
has squeezed this much juice out of the
handheld is pretty damn incredible, seeing as
many others have tried and succeeded with
not nearly as attractive games as this.
The only flaw that we encountered that
mars our experience of Size Matters is the
control system. Though customisable to a
certain degree, you’re restricted to using the
analogue pad to move around, the shoulder
buttons to control the camera and the D-pad
to strafe. This can make fighting awkward and
frustrating, and isn’t helped by the automatic
camera option.
If this were a lesser game in general, we
may well have been more damning of this
clumsily conceived system, but Ratchet &
Clank: Size Matters has charmed us. And if
it’s got us going all soft and gooey over it, then
kids, platform junkies and fans of this popular
franchise are going to love it regardless.
Ben Biggs
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