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REVIEW RAINBOW SIX VEGAS |
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PUBLISHER
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UBISOFT
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DEVELOPER
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UBISOFT QUEBEC
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GENRE
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FPS
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PLAYERS
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1
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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Sadly it’s a little too short with a lack of
replay value, but you’d be hard pushed to
find a title with better production values
on the PSP. Some issues with controls
leave it wanting, but
it’s not nearly as
bad as it could
have been. |
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SCORE
23/JUL/07 |
78% |
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To compare this version of Rainbow
Six Vegas with any other would be
a little harsh; there is an awful lot
missing from the PSP iteration and,
unlike many conversions to the handheld,
those aspects absent are pretty key. Things
like ammo boxes, the ability to heal and,
importantly, any kind of longevity are no
longer present. This is important to point out
now, because as a PSP title it’s a pretty good
crack at the third-person shooter genre. |
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You play through the lamentably short
levels, of which there are five, as a twoman
team comprising Brian Armstrong
and Shawn Rivers. One aspect of the
game sees you sniping with Shawn, while
the other half of it has you in control of a
more tactical soldier. The mix is very much
complementary rather than anything else,
and when it comes to switching players, the
pacing is such that you’re always glad – but
not too glad – of the switch.
There are always going to be issues with
FPS-style controls, but although these
issues are present, they’re never enough
to ruin anything. Indeed, were it not for
Syphon Filter’s remarkable attempt at
making the most of the PSP, we’d have to
rate this as the best thus far on the system.
It’s clear from the outset that Rainbow Six
on PSP was built as a
PSP title, and as such is
infinitely more enjoyable
than it could have been.
Strangely, despite the
similarities, if you’re
thinking about buying this or GRAW 2,
Rainbow Six wins hands down every time,
and that’s a valuable thing to know. |
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The only real issue Rainbow Six has is
that it’s just too short for its own good. The
nature of portable play does err toward the
shorter end of the spectrum, but here it
works against the overall appeal of the piece
and after a few hours, once you’ve finished
it, you’re unlikely to come back. Sure there
are a number of multiplayer options, which
have been put together as competently as
the main game, but it just doesn’t amount
to an awful lot of value. Like we said, it’s a far
better quality game than GRAW 2, but still not
up there with Syphon Filter in terms of value
and sheer fun.
Tom Leclerc
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