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REVIEW PURSUIT FORCE: EX. JUSTICE |
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PUBLISHER
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SONY
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DEVELOPER
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BIGBIG STUDIOS
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GENRE
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ACTION
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PLAYERS
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1-4
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PRICE
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£24.99
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RELEASE DATE
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OUT NOW
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More forgiving than its predecessor, Extreme
Justice makes few changes to the Chase HQ
formula. The graphics are identical and cutscenes
are slightly
entertaining, but the
ideally replayable
missions make this a
valid release. |
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SCORE
02/OCT/07 |
76% |
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Beef. It’s one of the greatest meats,
without a doubt, but it’s more
challenging to consume than
chicken, for example. The first
Pursuit Force was red, barely cooked beef:
impossible to chew, but so very rewarding
when you survived without death. Pursuit
Force: Extreme Justice takes the edge off
Pursuit Force’s established complexity,
making the sequel a lot easier to excise (or
chew) than its vicious predecessor. Extreme
Justice is still a very challenging, lengthy
game, but the quality here is assured by the
fact that it’s accessibly playable. |
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Certainly, the first one was so difficult that it
felt like you were having your brain excavated
with a spoon at all times, but that seemed to
be the point. After less-than-amazing sales,
however, Bigbig has downsized the difficulty
for the common man. As ever, it has the same
Chase HQ mechanics and frantic pace of the
original, while a new, OTT cop-revenge story
spurs on the madness with comic conviction.
The lack of a numerical
sequel suggests that Bigbig
saw this as a reinvention of the
idea; not so. We’ve noticed that
some of the set pieces outstrip
the previous game by quite a considerable
distance – one level has you holding onto an
aeroplane wing, while trying to shoot some
bad guys who have stolen a nuclear payload;
does stupidity sum it up? Anyway, as good
as these trashy scenarios are, they barely
improve the game or heighten the stakes,
but the extra effort made with the design is a
veritable plus point. |
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Unfortunately, an erratic difficulty emerges
later on, and the slight repetition of the chase
action seems more prevalent than it did before.
The horrid third-person-shooting sections
attempt to add variety, but they merely isolate
the main game as a more entertaining option.
Actually, though, the appeal of Extreme
Justice lies in the insane chases through the
countryside, or the slow motion leaps onto
enemy vehicles. In particular, when you’ve
levelled up enough to have a ten-second bout
of bullet time as you jump between vehicles,
there’s nothing more satisfying than shooting
a group of enemies in midair, before landing
in the driver’s seat to steal their ride. With
moments like this being as priceless and
entertaining as they ever were, Pursuit Force:
Extreme Justice is still a worthy PSP title;
granted, we’re not a million miles away from
the first game, but who are we to complain? We
can actually play it this time.
Samuel Roberts
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