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REVIEW PURSUIT FORCE |
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PUBLISHER
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SONY
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DEVELOPER
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BIGBIG
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GENRE
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ACTION
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PLAYERS
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1
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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We’ve seen off some of the
toughest titles known to man,
but Pursuit Force features a
different kind of difficulty.
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SCORE
18/OCT/05 |
80% |
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We should really get the obvious out
of the way first, right? Upon first
playing Pursuit Force, many people are
going to start saying the name ‘Chase
HQ’ a lot. They will do this because
Pursuit Force requires you to take
on the role of a cop type and
chase around criminals much
like you had to in Chase HQ. These
people certainly aren’t silly. The criminals
will often have to be caught before they
reach a certain point or distance, or they
will get away – so far, so similar to
Chase HQ. At this point, you may feel
that the lads and ladies that keep saying
‘Chase HQ’ could well be right, as the
similarities with Chase HQ are obvious.
What the folk muttering these words
probably won’t gather
from the first couple of
levels is that this
improves on that yawncreating
formula ten-fold
and what Sony has
provided us with here is one
of the most action-filled titles
available anywhere.
We’ve all been to cinema at some
point, and it’s likely that we’ve all felt
that sense of immersion that only a
screen of such ridiculous size can
provide. Somehow, despite the
equipment being noticeably smaller
than a cinema screen, Pursuit Force
manages the same feat on the PSP.
Impressive? Yes, we think so.
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It really is quite a ride. Your chases
will take you across all terrains and
through many varying missions. Tailing,
convoy protection and manhunts are all
part of the package and to get the
perfect ranks on each mission is a hefty
task. The real gem that the game has to
offer is the chance to take control of
other vehicles. Rather than being
confined to the car/boat/bike that you
start a section in, almost every
vehicle you see can be
boarded, the occupants
disposed of, and the
vehicle then used to
continue the chase.
It sounds as if it
won’t work. It
probably shouldn’t,
but it does –
excellently in fact. It
looks special every time
you do it and it soon
becomes an essential manoeuvre if
you want to ensure survival.
Every racing game should do this
from now on, and even when it goes
into bullet-time, our brains won’t let us
think it’s rubbish. It’s that good. This
bullet-time can be triggered by killing
enemies, stealing vehicles and building
a meter. Dodgy deeds (or ‘Lawbreakers’)
will lower this bar accordingly, so you’ll
need to drive safely and lay off the
innocents if you wish to make the most
of your abilities.
Hidden among all this shininess,
though, are a few problems. The most
obvious of these are the times when
you’re forced outside of your vehicle and
asked to dispose of foes on-foot. What
we mean, is not that these areas don’t
work, it’s just that they show far less
innovation and depth then the other
sections. They’re simply run and shoot
areas. That’s it. The only other move you
can do is duck, so any form of tactical
approach is pretty much impossible.
Still, they do break up the game nicely
and, although it might be the most
noticeable, this is certainly not our
main gripe.
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No, this comes in the form of the
difficulty level. Now, don’t get us wrong,
we’re certainly not scared of a bit of hard
work and we’ve seen off some of the
toughest titles known to man, but Pursuit
Force features a different kind of
difficulty. As the game progresses, you
will soon find that it becomes
impossible not to die. Not through lack
of skills, but through unfortunate
incidents that lead to huge loss of life.
In come cases, the completion of a level
will depend greatly on whether you
happen to have a bar available to boost
your life up or an enemy vehicle
appearing at a certain time and you
managing to commandeer it before your
car is destroyed – in short, a tad
unpredictable until you know the levels
like the back of your hand. To make it
worse, a death can set you back a good
quarter of an hour in some cases, and
most of the stages aren’t sufficiently
interesting to keep you playing through
them countless times. Once, twice, three
times – maybe. Ten times? No.
There is however, no strict set path
through the levels and multiple levels
will usually be available to you
depending on rank. This at least gives
an alternative to replaying one level,
and softens the blow adequately
enough for us to forgive this niggling
annoyance and continue loving it
for the fresh experience
it provides.
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