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REVIEW PRO EVOLUTION SOCCER 2008 |
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PUBLISHER
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KONAMI
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DEVELOPER
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KONAMI TOKYO
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GENRE
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SPORTS
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PLAYERS
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1-2
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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This is a solid and impressive conversion
to PSP, and there are flashes of brilliance
to remind you of the PES of yesteryear.
But the fact still remains that it’s
awkward, frustrating
and doesn’t work
anywhere near as
well as it should.
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SCORE
04/FEB/08 |
77% |
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Oh Pro Evo, just what are we going
to do with you? That might
sound like an odd thing to say to
a videogame… in fact, you might
think it strange to be talking to a videogame
at all, but if you’ve never spoken to Pro Evo,
you’ve probably never played it. You’ve no
doubt at least been direct and to the point
with it, shouting “Yes!”, “No!” or “Bollocks!”
in its face here and there, but you may even
be the kind of PES player able, and all too
willing, to circular breathe your way through
a start-to-finish running commentary.
You know the type, and if you don’t; again,
you’ve probably never played Pro Evo.
But recent iterations of PES have caused
the verbal exchanges we have with it to
twist and change. Gone are the days when
the highs were punctuated with, "Yes! What
a goal! Let’s just see that again… in your
face, mate... in your face!" and the lows
with, "What are you doing? A professional
footballer just wouldn’t do that, for f..."
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Now, more and more, we find ourselves
sighing at Pro Evo. Tutting a bit, too. We’re
not so much angry, you understand. More
disappointed. And let down. See how this
paragraph has lots of pauses in it? That’s us
stopping to think about what Pro Evo used
to mean, then shaking our heads before
carrying on. Where’s the
passion, lads?
We used to love it, and
we can still remember
why, and we can still see
a great many of the things that we love
about it in Pro Evo 2008 on the PSP. It can
be so fluid and so slick, and still, in many
ways, captures the essence of what football
should be about. But by God, it’s so bloody
annoying sometimes.
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Top of our list of gripes this time is that
players have a habit of completely failing
to register that the ball is near them.
Sometimes they just let it roll past before
chasing after it or, more baffling still, they
just let it bounce off their shins and roll
away without making any effort to control it.
It seems just as common when receiving as
it is when intercepting, and it’s definitely not
something we’re doing wrong because we’ve
seen it happen to CPU opponents, too. It
doesn’t happen all the time, just sometimes,
giving the impression that the AI doesn’t
know how to cope with all the different
priorities pulling it this way and that. We get
that impression about Konami Tokyo, too.
Gavin Mackenzie
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