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REVIEW PRINCE OF PERSIA: REVELATIONS
PUBLISHER
UBISOFT
DEVELOPER
PIPEWORKS
GENRE
PLATFORM / ADVENTURE
PLAYERS
1
PRICE
£29.99
RELEASE DATE
OUT NOW
Revelations is already a year old. Playing this reminds you of that REM song Don’t Go Back To Rockville. If we had any choice we wouldn’t have gone back. Add the loading times and this is best left well alone.
SCORE
06/MAR/06
69%
 
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This isn’t The Two Thrones. Nope, Revelations is Warrior Within with one extra level. Having already played and probably completed Warrior Within last year, there can’t be many people wishing to play it again. To have to go through each battle again, to work out each multi-levelled room and to mess it up and do bits over and over again until the Prince finally hits the ground with his feet rather than his face. Anyone still up for all that?

Plus there’s the fact that it’s not even the first Prince Of Persia game (of the new generation) which is arguably better than the rocked-up for-the-masses Warrior Within. So once again you go up against the latex-clad Shadee, and there’s your first big turn-off of the game. It’s a dull fight, blocking and waiting to attack even though you’ve got so many acrobatic moves at your disposal. But are the attacks really at your disposal? Hammering buttons seems to work just as well, though sometimes you stop hammering and the Prince carries on. It’s more like you’re just suggesting he fights and off he goes.
One of the new additions is the loading, sorry, make that: l… o… a… d… i… n… g. The Prince likes to load almost as much as he likes to jump. In fact, sometimes he likes to load things while he’s in the middle of a jump. It definitely makes for-edge-of-theseat gaming as you never know whether that flicker will come at just the moment you hoped it wouldn’t.

It’s an annoyance. But if you like annoying games then you might like this.

Tim Empey

 
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