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REVIEW POWERSTONE COLLECTION |
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PUBLISHER
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CAPCOM
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DEVELOPER
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CAPCOM
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GENRE
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BEAT-'EM-UP
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PLAYERS
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1-4
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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Even containing two games Power Stone
Collection is unable to compete against
Dark Resurrection, the best fighter
available – but they are so different, that
together they are the perfect
contrasting beat-’em-ups for PSP.
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SCORE
18/SEP/06 |
88% |
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For the uninitiated, the games forming
the Power Stone series (two games
appearing on the Dreamcast and in
arcades) are anything-goes beat-
’em-ups taking place within a 3D arena (not just
3D backgrounds – you can go anywhere). The
stages are also interactive, featuring hazards
to avoid (conveyor belts, spikes, water, etc) and
items to attack opponents with (crates, barrels,
tables, anything that isn’t nailed down). There
are also useable items, like guns, and the stones
of power; collect three and transform into a
supreme alter-ego.
The Power Stone games have always been
about grossly over-the-top, exaggerated,
and unashamedly indulgent bar-room style
brawling. They are, to be blunt, insane, but
the good kind of insane, not the bad kind that
involves chasing people whilst naked and
smeared in honey.
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The games are not actually that old,
technically being part of the (soon to be gone)
current generation, and the 3D visuals look
great. The Dreamcast was a powerhouse in its
day, so it’s pleasing to see such a good port.
Capcom has made good use of the hardware
by implementing a
proper 16:9 display – the
action is frenetic and
this wider screen helps
you to follow the action.
While enjoyable it’s clear the gameplay of the
original Power Stone has aged, now seeming
somewhat limited. The main source of playtime
will be Power Stone 2 (which contains everything
of the original plus much more). It boasts several
interesting new modes, is more multi-player
focused (up to four, not just two players), and it
turns the madcap battle intensity up to 11.
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Available are standard one-on-one modes,
training, and so on, plus an interesting Adventure
Mode and item shop (which allows the buying
and combining of items for later use). Such
additions add a desirable level of depth and
ensure there is plenty to enjoy. Another major
draw will be the multi-player modes, especially
when it facilitates four-player action. This mode
alone almost warrants a purchase and is some
of the best fun the Play team have had since the
aforementioned honey incident.
Capcom even went to the trouble of including,
as unlockable extras, the VMU mini-games from
the Dreamcast originals. Not hugely important,
but it symbolises how much effort has gone into
this compilation. There are other extras too, such
as the Bomber Battle mini game, making for a
well-rounded collection that inevitably pleases.
John Szczepaniak
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