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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
REVIEW POWERSTONE COLLECTION
PUBLISHER
CAPCOM
DEVELOPER
CAPCOM
GENRE
BEAT-'EM-UP
PLAYERS
1-4
PRICE
£34.99
RELEASE DATE
OUT NOW
Even containing two games Power Stone Collection is unable to compete against Dark Resurrection, the best fighter available – but they are so different, that together they are the perfect contrasting beat-’em-ups for PSP.
SCORE
18/SEP/06
88%
 
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For the uninitiated, the games forming the Power Stone series (two games appearing on the Dreamcast and in arcades) are anything-goes beat- ’em-ups taking place within a 3D arena (not just 3D backgrounds – you can go anywhere). The stages are also interactive, featuring hazards to avoid (conveyor belts, spikes, water, etc) and items to attack opponents with (crates, barrels, tables, anything that isn’t nailed down). There are also useable items, like guns, and the stones of power; collect three and transform into a supreme alter-ego.

The Power Stone games have always been about grossly over-the-top, exaggerated, and unashamedly indulgent bar-room style brawling. They are, to be blunt, insane, but the good kind of insane, not the bad kind that involves chasing people whilst naked and smeared in honey.
The games are not actually that old, technically being part of the (soon to be gone) current generation, and the 3D visuals look great. The Dreamcast was a powerhouse in its day, so it’s pleasing to see such a good port. Capcom has made good use of the hardware by implementing a proper 16:9 display – the action is frenetic and this wider screen helps you to follow the action.

While enjoyable it’s clear the gameplay of the original Power Stone has aged, now seeming somewhat limited. The main source of playtime will be Power Stone 2 (which contains everything of the original plus much more). It boasts several interesting new modes, is more multi-player focused (up to four, not just two players), and it turns the madcap battle intensity up to 11.
Available are standard one-on-one modes, training, and so on, plus an interesting Adventure Mode and item shop (which allows the buying and combining of items for later use). Such additions add a desirable level of depth and ensure there is plenty to enjoy. Another major draw will be the multi-player modes, especially when it facilitates four-player action. This mode alone almost warrants a purchase and is some of the best fun the Play team have had since the aforementioned honey incident.

Capcom even went to the trouble of including, as unlockable extras, the VMU mini-games from the Dreamcast originals. Not hugely important, but it symbolises how much effort has gone into this compilation. There are other extras too, such as the Bomber Battle mini game, making for a well-rounded collection that inevitably pleases.

John Szczepaniak

 
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