The ropey plot thinly disguises a blatant
clone of a classic racing game. It’s so
obviously a Micro Machines rip off that it’s
just insulting. So whilst Pocket Racers is
not entirely terrible,
there’s really no
reason to buy it over
Micro Machines.
SCORE
18/AUG/06
49%
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This is definitely not your typical
racing game premise. It must be a
gaming-first for a vengeful demon
to shrink a party of teenagers and
force them to race for their souls. Believe it or
not, that’s the plot – we think you’ll agree it’s
rather tenuous and aside from a handful of
animated sequences, you’re very infrequently
reminded of its irrelevance.
Konami’s Pocket Racers has an
overwhelming amount of content; you can
thank Micro Machines for that. It consists
of three ‘soul challenges’, with five tracks to
complete on each before you can move onto
the next challenge. Choose your vehicle,
complete with the usual array of speed and
handling attributes, then race it across typical
household venues such as messy bedrooms,
bathrooms, kitchens and (of course) a
conveyor-belt factory. Power-ups can be
collected and various weapons employed to
thwart your opponents around the course, in
addition to the collection of soul shards used
to augment vehicles. Central to the shaky
storyline is the outcome of the race: achieve
first or second place and win a couple of soul
shards, third gets you nothing and last will lose
you one of the available vehicles, representing
one of your mate’s souls.
Plot aside, there’s nothing particularly
original about Pocket Racers. It’s been done
a million times before, a billion times better
by the trillions of iterations of Micro Machines
games that have preceded it. The only
part it doesn’t rip off is the aerial view that
moves with the lead
vehicle, forcing tailing
players to keep up in
a desperate attempt
to prevent them from
falling off screen and be eliminated from the
race. Incidentally, this is the by far best part of
the game.
And as if it wasn’t enough to emulate
everything except the fun part from one great
racer, Pocket Racers also features a secret
nitro boost available at the start of each race,
activated by a correctly timed button press
– unbelievably, it has the exact same timing as
Super Mario Kart.
Pocket Racers entertained us for an hour
or so before we lost interest, whereupon the
gamer in us gave up and the journalist had to
take over in the interests of professionalism.
Having said that, if you’ve never played Micro
Machines before and can convince your mates
to buy Pocket Racers as well, you’ll find it a far
less fleeting experience. But hold on to that
£29.99 if you’re just looking for a game to fill
the hole Micro Machines left in your life.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson