A pointless puzzle game with puzzles that
aren’t actually fun to do, especially that
one where you have to take apart and
rebuild stairs. You’ll not learn anything by
buying this, except maybe not to buy
rubbish puzzlers in the future.
SCORE
25/MAY/06
52%
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Edutainment? Now there’s a scary
word. Well it sends shivers down
our spines. And yet, more and more
people are embracing edutainment.
It’s big on Nintendo’s DS, massive like,
with that whole Brain Age: Train Your Brain
In Minutes A Day where you are asked
questions, maths problems, memory tests
and such other educating pastimes; it
regularly tops the charts in Japan. In PQ
– Practical Intelligence Quotient it’s a bit
different. Very different in fact. Rather than
having a question and answer session PQ
is all about escaping rooms. You have your
little white guy and he’s trapped in a Cubeesque
virtual world of rooms. Poor sod. Poor
you! You have to guide the wee twat out.
Easy! Yes it is. At first anyway when all you’re
doing is climbing up some blocks or shoving
bigger ones to the side to clear a route to
the exit for yer wee man to amble towards.
Godammit! Show some sense of urgency
man, do you want to get out of here or not!?
Plod, plod, plod, no he doesn’t.
Soon enough the complexity of the
puzzles rises and you’re having to memorise
the route through a covered section or you
can just trial and error it, wandering about
blind until you hit a dead-end. Other really
fun challenges include
getting to the exit via
revolving doors, finding
the correct route through
mazes, moving more
blocks than you had to
before, it even gets you to carry weights on
to a sensor, get the correct weight and the
door opens! So you can exit the room.
There is another goal, other than the
constant exiting: points! Complete each
puzzle within the time limit and you get
more points! Don’t and you get less, do
really badly and points get deducted from
your score. If you do even worse than that
you’re shoved into the next room, but this
is bad because then you haven’t completed
the stage and you can’t go back just to try
that one room again so you have to do the
whole stage again. At least you might get
more points on the second run through, if
inconsequential points is your thing. The
problem is it just doesn’t feel like you’re
actually learning anything, you’re just
sorting out logic problems and memory
tests to no apparent real goal. And it’s not as
if there’s any sense of relief or achievement
when you exit (and enter) yet another
annoying puzzle room.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson