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REVIEW PATAPON |
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PUBLISHER
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SONY
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DEVELOPER
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IN-HOUSE
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GENRE
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RHYTHM ACTION / RTS
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PLAYERS
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1
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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Not quite as enjoyable as LocoRoco, but
containing significantly more depth,
Patapon will be immediately accessible to
some, but may take
a little work with
others. Once you’re
into it though, it’s a
real blast.
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SCORE
04/FEB/08 |
86% |
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You either like Bovril or Marmite. You
can’t like both, that’s a given. Oh,
of course there are the Vegemite
splinter groups, but let’s face it,
you’re only putting that stuff on your toast to
be avant-garde, and if you are, we’ve got news
for you, it’s not in the least bit progressive,
we’ve all tried it. Anyway, most people around
here seem to be firmly in the Marmite camp,
but that’s not really the point. Our point is this:
what happens when you mix a genre you love
with a genre you hate? Marmvil? Bovmite?
Nope. Patapon.
Now let’s get it straight from the outset.
Patapon is a great game. As a tight, enjoyable,
handheld experience it’s easily one of the best
out there, and coming from the creators of
LocoRoco, you’d have to expect that. In many
ways it’s a similar game. Cute characters,
decent music, bite-sized levels, and simple
controls, but Patapon has taken a step towards
more complex gameplay with an RTS base.
All your resource management and troop
building is done at
your home village of
Patapolis, where a
number of activities
can be performed.
Play trumpet to a tree
for pieces of meat, chat to the only lady in the
village, and admire her sexy legs and eye, revive
your fallen troops or watch your minions chow
down on your last conquest’s head. Yup, it’s all
pretty weird stuff, some of which has a use,
and some of which is merely there to add to
the ambiance and to drive home the weirdness
of the game.
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It does require a little explanation, as it’s
unlike anything you’ll have played before, and
while there’s little to compare it to, there are
a number of minor frustrations that could be
something of an annoyance to many people
early on. It’s a rhythm-action title first and
foremost, and for a majority of the time you’ll
be thumbing Circle, Square and Triangle in the same
three combinations with the very occasional
deviation. To start with, this isn’t the most
appealing prospect, especially given that it’s
reasonably slow to take off.
The second irritation is that being a rhythmaction
title, you don’t have the level of control
you might want from an RTS. Once you get
over those minor niggles, and you will get over
them whether it takes a minute or an hour,
you realise that the rhythm action is the core
of the game, and it’s almost the point that you
don’t have full control over your troops. It gives
them more character apart from anything
else. Similarly, when you’ve accrued enough
perfect combos to start Fever mode, where
your troops get stronger and acquire new skills,
you’re treated to a seriously off-putting jingle,
which can screw up your rhythm and add to
that early frustration. Again, once you realise
that this is a considered part of the gameplay,
things become a good deal more playable.
Indeed, after a few hours, you’ll forget that
Patapon ever annoyed you, and get on with
the joyous business of saving the Pataponians
from a civilisation of misery and disgrace.
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Away from the combat and adventure
on the plains, where you attack and defend
against rival tribes and legendary monsters,
it’s more of a traditional title. Troops can be
managed, equipped, and deployed in varying
formations, resources can be dealt with, and
narrative delivered. In all honesty, there’s little
remarkable about the menu-based action,
especially when compared to the delicious
originality and genuine innovation present in
the rest of the package. That’s really where
you’ll start enjoying Patapon. Although it’s
comprised of a paltry list of commands, the
brow-furrowing concentration required to plow
through the levels is the draw that will keep you
entertained for the long haul. It’s worth noting
that you’ll be unable to play this for any serious
amount of time without significant breaks, but
then that’s not how the PSP works, is it?
It is a magical game, that’s for sure, and
when you get past what could be irritants for
many, it really comes into its own. There’s
probably not a distinct genre waiting anywhere
to be exploited, but as a one-off, Patapon
shows that you can pretty much mix any style
of game as long as you give it the time and
attention it deserves. It can be as wacky as you
like but if it’s been created in a balanced, and
slick way, it doesn’t matter. Patapon, above all,
is the most original title since LocoRoco, and
as PSP owners, that’s one of the greatest joys
– getting your hands on innovative ideas that
make the most of your handheld. Patapon
works, where Marvil doesn’t because nobody
cared about the bastard child of Marmite
and Bovril. No one bothered to find and
mix the right qualities of each one together
competently. Patapon did . That’s why we’re
reviewing Patapon, not Bovmite.
Tom Leclerc
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