This is how you review a game that
ticks all the boxes. You tick a box yourself,
one that’s marked ‘b-ball fans
only, please’.
SCORE
26/JUL/05
70%
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How, exactly, are you supposed to review
a game that ticks all the boxes? NBA Street:
Showdown is such a game. Decent enough
graphics: tick. Thumping urban soundtrack:
tick. Three-on-three fluid basketball action:
tick. Player creation and development: tick.
Like much from EA’s Big stable NBA
Street: Showdown does much that can be
lauded. It’s competent without being dull,
snazzy without being obnoxious yet it’s also
slick without being exciting and fun without
being addictive… In spite of all the posturing
of having the NBA licence (and the player
models) the game fails to do anything
outside the box.
Game modes offer a wide range of play
styles and multiplayer is something that is
high on the game’s list of things to do well.
But when it comes down to it NBA Street:
Showdown is not a game that you would
show off to someone as ‘here’s why you
have to get a PSP’.
This is how you review a game that
ticks all the boxes. You tick a box yourself,
one that’s marked ‘b-ball fans
only, please’.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson