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REVIEW MONSTER HUNTER FREEDOM 2 |
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PUBLISHER
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CAPCOM
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DEVELOPER
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IN-HOUSE
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GENRE
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ADVENTURE
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PLAYERS
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1-4
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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With buckled controls and awful combat,
Monster Hunter Freedom 2 is only above
average in multiplayer. Despite that, you
feel like you’re sharing a great burden, and
only the lucky few
with lots of time on
their hands will find
rewards here. |
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SCORE
16/AUG/07 |
59% |
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Monster Hunter Freedom 2
is the highest-selling PSP
game in Japan, shifting
around 1.3 million copies.
You’re asking the exact same question as
us: is the world coming to an end? Well,
maybe. It’s happened a million times in
the past, but we still don’t understand
how such an average title
can achieve such sales.
It just doesn’t deserve
it. Monster Hunter
Freedom 2 maintains a fierce loyalty to
the established formula of the series;
gather comrades, choose a quest, hunt
and return home for a reward. With any
luck, the majority of you would have
discovered this very game hidden in
another, much better title, known as
Final Fantasy XII. Unfortunately, Capcom
saw fit to once again turn this outdated
franchise into a soggy PSP chore, when
it could have brought some much more
desirable franchises to the console (Devil
May Cry and Resi, anyone?).
Little has changed since the original.
After a brutal attack from an ugly
monster, your character falls off a cliff
but is saved by some local villagers.
From there, you hunt for the monster
that robbed you of your precious dignity.
Sadly, it’s going to take a while, as the
entire world is infested with violent
monsters, and to reach the one that
attacked you originally, you’re going to
have to battle them all. Ugh. It makes us
unhappy just talking about it.
Let’s march into more opinionated
terrain, shall we? Monster Hunter
Freedom 2 is agreeable in the graphics
department, but there are only a few
upgrades over the original’s presentation.
A fairly detailed set of characters and
settings occupy the world, but Capcom
has designed them with an apparent
disinterest, creating mountain ranges
that look dull, or jungles that you’d happily
ignore. Since the setting is more tedious
than an AOL trial CD, you’ve got a good
reason to avoid the game completely. |
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The monsters, which could have rescued
the game, look defective. There should
be a triumphant range of well-designed
creatures in Monster Hunter Freedom 2,
but they all look rushed and ugly. Aside
from the main monster having the body
of an obese turtle and the head of a TRex,
pink gorillas occupy the jungle and
bulls can be found in every environment.
Unintentionally, the game makes you hate
these foes more than you ordinarily would,
simply because their design, combined
with their effective ways of murdering you,
is a disgusting prospect.
The gameplay isn’t the saving grace,
either. There could have been some
solid combat here, but the controls are
distressing. Using the nub to move while
you rack up a slow combo is horrid,
because the enemies tend to pound on
you from behind while you wait for your
combo to finish. There’s no quick reaction
gameplay as in Devil May Cry, but a
rather cumbersome battle system that
limits your skill. Being unable to turn
during a combo is mentally upsetting,
so you’re going to have to rely on your
buddies to watch your back while you
fend off foes with a large club.
Which, at last, leads us to a reason to
play Monster Hunter Freedom 2. The
majority of the quests are too difficult for
the average man (aside from collecting
herbs, of course), so teaming up with
your chums is the way to go. This won’t
deceive you into praising the game, but it
will ease the pressure of the quests and
maybe instigate a few laughs into the
equation. Still, the idea of sharing such
an experience can be likened to that of
a person who marries before death: it
makes an uncomfortable experience
that little bit more manageable, simply
because you have somebody to share
the pain with. |
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Okay, that was a bit melodramatic, but
you get the idea. The only way to enjoy
Monster Hunter Freedom 2 is to put in
the hours, with each battle becoming
more rewarding over time, but only just. A
game that asks you to gather friends with
both the game and a PSP is demanding
enough, but a game that bullies around
50 of your hard-earned hours out of you
is asking too much. The quests don’t
really improve as time goes on, either,
with the same objectives surfacing even
in the hardest depths of the game.
There is still some fun to be had, with
the fishing and cooking mini-games
coming to mind, as well as the weapon
upgrades. Monster Hunter Freedom 2 is
just a bit outdated, unfortunately, and the
lack of online play isolates the boredom
that’ll meander on your PSP. The
exploration is still lame, while the unfair
combat system is a constant problem, no
matter how many hours you put into it.
We’re glad to be done with Monster
Hunter Freedom 2, but we accept
that some people will find this game
rewarding. For the majority of you,
however, we suggest you ignore
the Japanese example and pick up
something more likeable for your PSP.
You’ll thank us for it.
Samuel Roberts
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