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REVIEW MONSTER HUNTER FREEDOM |
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PUBLISHER
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CAPCOM
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DEVELOPER
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IN-HOUSE
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GENRE
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ADVENTURE
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PLAYERS
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1-4
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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Monster Hunter Freedom gets pretty
damn close to being a classic hack-’n’-
slash adventure. If you’re Billy-no-mates
you’ll never get the most out of it, but
rustle up some pals
and it becomes an
engrossing multiplayer
experience.
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SCORE
28/APR/06 |
81% |
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We don’t like to court controversy,
but allow us to make a political
statement here: Play is
unashamedly anti-fox hunting.
We’re not to going to waste hundreds of
words in a Monster Hunter Freedom review
explaining this viewpoint, but suffice to say,
it’s a barbarous practice that has absolutely
no place in a modern Britain. Don’t get us
wrong, we’re not saying that farmers and
such shouldn’t try to stop foxes from eating
their chickens, but
surely it would be
much more efficient
just to improve
security, rather than
getting a bunch of
blue-bloods with some horses and a pack of
dogs to chase one or two foxes around the
countryside for a day?
Look at the world of Monster Hunter for
example: the locals there have to contend
with hordes of ravenous beasts looking to
satisfy their hunger with more than just a few
chickens. We’re pretty sure that foxes don’t
pose much of a threat to humans (other
than spilling the contents of your bin all over
the place), so we should count ourselves
lucky. As it is quite literally a matter of life and
death, there is no legislation against hunting
monsters in Monster Hunter land, which is
useful considering that hunting monsters is
the point of the game.
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Freedom plays much the same way as the
PS2 version, so if you’ve been there, done
that and got the T-shirt, then you know what
to expect, even more so considering that this
is an update of the PS2 title, rather than a
totally new game. For those of you not in-theknow,
the main thrust of Monster Hunter is
exploring vast wildernesses, tracking down
various dinosaur-esque creatures and then
proceeding to kill them with whatever manner
of weaponry you happen to have about your
person. The PS2 version used the rightanalogue
stick to execute moves, and in the
absence of one on the PSP, Freedom requires
you to rain death and destruction down on
its monsters with various combinations of
Triangle and Circle. This makes the combat in
Freedom feel much the same as in any other thirdperson
action adventure type game. We’re
talking real huunnh-huunnh-huunnh stuff here,
but thanks to a number of tactical elements
that have to be considered before you engage
a big slavering nasty in battle, banality is kept
comfortably at bay.
For starters, each weapon type has its
own unique characteristics, such as speed
of attack and power, so you always have to
consider your approach depending on what
weapon you’re using and what monster
you’re planning to kill. Mashing the buttons
is going to get you a one-way ticket to
monster hunting heaven, and you’ll often
find yourself employing some of the saving
moves available to your character to keep a
bloody death at bay. Your adversaries aren’t
exactly overburdened with intelligence, but
their bite is usually considerably worse than
their bark, and if they are travelling in a pack,
you need to separate a likely target and pick
them off before attacking the rest. Combat
is certainly simplistic in its execution, but
fortunately enough work has gone into the
tactical elements to stop it from descending
into huunnh-huunnh-huunnh hell.
Combat isn’t all that Freedom has to offer the
intrepid adventurer, however, and it provides
plenty of opportunities to waste time away
from the main quests. The village set-up from
the PS2 version returns, acting as a hub level
from which the rest of the game is accessed.
The most notable points of interest are the
village elder and the Hunters Guild building,
both of which contract you for the couple-ofhundred-
or-so quests available to you. For the
most part these quests involve you seeking out
nasty beasties and giving them a damn good
kicking, but there are a few more sedate tasks
that see you collecting requested items or even
indulging in a relaxing spot of fishing.
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There are a number of pleasant diversions
available, and at times you find yourself
concerned more with what stat-enhancing
item the Felynes can cook up for you in their
kitchen, than the next quest available at the
Hunters Guild. This is testament to the quality
of the overall package that Freedom offers, as
the actual monster-hunting can take a back
seat to the peripheral options of mining,
searching for treasure or modifying your
character’s equipment. However, the act
of hunting monsters – the main point of
the game – is never forgotten, because no
matter how much time you invest in other
matters, you’re only doing it to improve your
chances in the field.
The combat isn’t perfect, certain missions
are too difficult for the lone adventurer and
there are occasional issues with the camera
control, but for the most part Monster
Hunter Freedom is a thoroughly enjoyable
hack-’n’-slasher with some interesting RPG
overtones. As a single-player experience
you’ll never get the most out of it, but if you
have passable social skills and can befriend
enough people to play with you, Monster
Hunter Freedom offers something that is
that much more rewarding thanks to the
sense of teamwork.
Jude Salmon
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