Although V4 manages to recapture the
fun that was first presented all those years
ago, the host of niggles that have also
surfaced drags the title down a fair way.
The multi-player,
however, drags it
back up, earning it a
respectable score.
SCORE
23/JUN/06
71%
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It’s always pleasant to see that even when
the whole industry is bubbling over with
excitement and making a general ado
regarding the surfacing of next-generation
consoles, there are those who still glance
backwards at times past and decide to
attempt a snatch at what games used to rely
upon in order to guarantee appeal – fun. Micro
Machines V4 is a game you’ve already played.
You probably played it lots. The reason? It
reeks of the aforementioned ‘fun’. It was doing
this reeking back in 1991. Now it’s back. Things
have changed a little though. Developed
by Supersonic – the studio famous for the
intolerable state of Mashed – V4 doesn’t quite
meet with the oh-so-high expectations that
it’s certain to be greeted with – and it’s all a
matter of balance.
Simply, the AI is too good to be of any real
use. In order to claim victory over anyone
virtual, you’ll have to know near every inch of
the track you’re racing on – something which
is only achievable from extended play of that
one track. Once you have
‘the knowledge’, success
is actually unavoidable
as you can outclass all
opponents with simple
foresight. Add to this the fact that once you
drop out of a race the AI will battle with itself
for an unusually lengthy amount of time before
claiming one part of itself the winner. This all
makes for a fairly poor solo experience.
That’s the gripe. It’s a big one, but there’s no
denying that even with this horrific burden the
game has worth. The repetitive nature of solo
play and the utter annoyance of computercontrolled
foes being astoundingly competent
is washed away when the multi-player elements
are considered. Playing with friends is what
the series has always been about and this area
has once again been mastered. Racing with
four pals manages to spark nostalgia perfectly
and it’s in this state that the well-designed
courses and the perfectly competitive nature
of play is truly realised and the hefty amount
of unlockable content – 750 vehicles spread
over 25 vehicle types, don’t ya know – soon
becomes available and play is expanded further.
While it’s true that Micro Machines V4 is far
from perfect and is actually embarrassingly
out-classed by itself 15 years ago, there’s still
enough glee available to warrant a purchase, as
long as you have friends to share glee with.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson