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REVIEW MIAMI VICE |
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PUBLISHER
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VU GAMES
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DEVELOPER
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REBELLION
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GENRE
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THIRD-PERSON SHOOTER
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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Second only to Syphon Filter in the
handheld action stakes, Miami Vice really
is a most pleasant surprise. Attractive,
enjoyable, with a raft of extras, this is just
what a movie licence
should be. Far
more than we were
expecting.
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SCORE
18/AUG/06 |
82% |
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Hands up if you remember Davilex.
Not many of you? Good. It’s like a
swear word around these parts. For
those not in the know, Davilex was
the development studio responsible for the
PlayStation 2 versions of Knight Rider (possibly
the worst game of all time), and possibly the
single most heretic piece of videogaming
coding in history, Miami Vice. This was a game
whose only saving grace came when you
jabbed pause and Jan Hammer poured out of
the speakers.
Thank the good lord Don Johnson then, that
this Miami Vice is a tie-in to the forthcoming
Michael Mann flick, and has absolutely nothing
to do with Davilex. Developed on these fair
shores by Rebellion, Miami Vice tells the story
of Ricardo Tubbs and Sonny Crockett, two
undercover cops trying to bust a huge drug ring
in Will Smith’s ‘second
home’, Miami Florida.
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As you may have
expected, it’s a thirdperson
action game, but
one brimming with well executed ideas. For
starters, it’s obvious that this is a game that has
been designed for the PSP from the ground
up. No cumbersome use of the face buttons
to control the camera here. Moving Crockett
(or Tubbs) around is simplicity itself, with a
Resident Evil 4-style aiming mechanic, brilliant
use of cover and a meaty selection of weapons.
And you’ll need
them, as Miami Vice’s enemies
are surprisingly intelligent. They work in teams,
make use of cover and point-blank refuse
to run out into no man’s land, so progress
takes patience and accuracy. Satisfyingly, a
well-placed shot to the knee will actually cause
enemies to limp, while a bullet to the brain will
drop them in one. It really is far better than it
should be.
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All this shooting is spliced with the odd
speedboat mission (which are no more than
perfunctory), a hacking mini game that plays
like Geometry Wars and a drug dealing side plot
where you play the city’s pushers off against
each other for cash. We spent our drug money
on a white suit, because that’s how we roll.
There’s genuinely little to fault about
Miami Vice. It looks lovely and captures that
Miami haze superbly, handles excellently
and is packed with extras. However, despite
the constant distractions from the main
quest, all the duck/cover/shooting becomes
unsurprisingly tiresome before long. Still, this is
a highly polished example of what PSP action
games should be.
Jon Denton
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