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REVIEW METAL GEAR SOLID: PORTABLE OPS |
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PUBLISHER
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KONAMI
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DEVELOPER
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KOJIMA PRODUCTIONS
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GENRE
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STEALTH / ADVENTURE
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PLAYERS
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1-2
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PRICE
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£IMPORT
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RELEASE DATE
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OUT NOW
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This is the ‘proper’ Metal Gear Solid game
on PSP that fans of the series have been
waiting for. Everything you want and love
about Metal Gear Solid is in here, while
the gameplay still
feels fresh and
relevant. All in all,
brilliant fun.
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SCORE
05/FEB/07 |
90% |
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No, there are no cards involved.
Time to rejoice Metal Gear
Solid fans on the move, this is a
proper Metal Gear Solid game!
Complete with all your favourite Metal Gear
Solid moves such as holding soldiers up,
shaking their bodies down for ammo and
accidentally crouching before getting shot
in the face when you were trying to roll away
to safety. Oh, and army recruitment.
Army recruitment? Hideo Kojima’s series
can never be accused of taking the path
of least resistance and Metal Gear Solid:
Portable Ops is no different. Initially, it
seems to be the usual Metal Gear fodder
you’d expect to see on the console and that
alone is enough for drool to accidentally
trickle onto your PSP’s screen, before the
quick wipe-drool-off-screen-then-check-tosee-
if-anyone-was-watching ritual. Snake
in a 3D environment, free to move about
however he pleases, without having to worry
about how many turns he has left or if he
should use the Nikita card to move or to
attack later. It’s a far cry from the boxed-in
world of Metal Gear Ac!d and fans will feel a
stirring in their crotch region when they see
that not only does it look beautiful but it’s a
whole Metal Gear Solid game squeezed into
the PSP. With voiceovers. And cutscenes.
And camp bosses with camp names like
Gene. It’s such a wonderful thing to behold.
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Put your hand back
down there at the back,
we know you want to
know about controls.
Surprise everyone! The
controls work out fine.
It’s essentially the Metal Gear Solid 3: Snake
Eater control system, having undergone a
nip and tuck to fit in the slimmer PSP jeans.
The only sacrifice that has been made is
the moving the camera around has been
shifted onto the D-pad. Due to the fact God
only gave us one thumb on each hand (the
cretin), this makes it a struggle to see the
world around you while you’re running.
Fortunately, the pacing of Portable Ops
means this is never a problem, as you find
that running anywhere that hasn’t been
properly scouted is a very stupid idea. If
Snake gets brave and charges into territory
unknown, then Snake gets dead. It’s a
simple equation.
So ladies and gentlemen, introducing
– army recruitment! The main gimmick
Portable Ops has hung its hook from is
converting enemy soldiers to your team.
Sneak up to the soldiers and you can hear
them muttering about how happy there
are with their life as a soldier (“Gene plans
to attack the motherland? What is he
thinking?”). The idea is you knock out the
unhappy soldiers, then drag them back
to the truck for a little persuasion and/or
punch them in the mouth to convince
them to join your side. Of course, it doesn’t
work out this way – a few minor victories
converting soldiers and you soon charge
every soldier swinging your fists like Tyson,
trying to gather an army large enough to
conquer a small nation.
The point of having an army is each
soldier has different traits and abilities,
which you can use to your advantage.
Some are particularly good with shotguns.
Some are good at sneaking. Some are
good at dragging bodies, Some can send
items back to the truck for you to pick up
when your inventory is full anyway. Soldiers
can also get past their former comrades
without too much suspicion, while Snake’s
Billy Ray Cyrus mullet stands out like a
sore thumb. The ‘army’ tag is a bit of a
misnomer, as you can only ever control
one character and the time and switch
between them during levels. It’s more like
the world’s largest tag-team, albeit a tagteam
with balaclavas and AK-47s, probably
the only thing the WWE hasn’t tried yet.
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You also have to master the radar, which
has changed again for this Metal Gear
Solid entry into the series. That sounds
incredibly dull, something that ranks
up there with indulging in a hardcore
Go! Sudoku session, but it’s a brilliant
radar system. Any sounds soldiers make
will be flashed up on your radar, with a
colour cone indicating how close they are
but never specifically pin-pointing their
location. This encourages the slower pace
of Metal Gear Solid 3 while leading to some
tense moments. When you
have an angry red cone
flared up on your radar, you
won’t want to so much as
fart in fear of giving your
position away.
Once you get the hang
of the radar and the
recruitment, Portable Ops
falls into a nice rhythm, swinging between
your need to accomplish your main
mission and your want to recruit, recruit,
recruit. Throw in the trademark Metal
Gear touches to uncover – try starting a
mission with a soldier rather than Snake
for a new Codec conversation or shooting
Roy Campbell at the very start – and this
really is the whole package. This is a huge
triumph for the Metal Gear Solid series,
really highlighting what Sony’s portable
can do when developers figure out where
the ‘Make Everything Look Lovely’ button is
hidden under the PSP screen. An essential
purchase for fans.
Ryan King
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