There’s a melting pot of ideas available
here, but there’s no real direction. Poorly
thought out puzzles, pointless gameplay
mechanics and horrifically garish visuals
all combine to
create a thoroughly
disappointing
sequel. Oh well.
SCORE
18/SEP/06
66%
CLICK ON A THUMBNAIL TO PREVIEW
Had Mercury Meltdown appeared
when Alanis Morissette had been
harping on about jagged little pills
and what you oughta know, you
can be sure that the monotone Canadian
would have mentioned it in Ironic. The original
Mercury instantly made an impression on
Sony’s handheld, because it was like nothing
else in the machine’s European launch
line-up. Now that Archer Maclean is no
longer onboard the project though, Mercury
Meltdown has been turned into yet another
dull, generic sequel.
Indeed, Ignition Banbury has tried so hard to
appeal to a mainstream audience that it’s lost
the essence that made the original Mercury
so much fun to play. Bad show Banbury.
Take the insane visuals for example. While
it could be argued that this new vibrant look
will appeal to far more people than the stark,
metallic coldness of the original game, it could
also be said that it now looks like someone
has vomited over a Salvador Dali. Then you
have the mercury itself. While we can forgive
the naff cel-shaded new look (mainly because
you’re able to turn it off in the options), we
were less impressed with the new forms it’s
able to take on certain levels, mainly because
they add little to the game and, if anything,
make it even tougher
to control. The levels
have also had an
overhaul and where they
were once cunningly
designed stages that required you to use both
your brain and careful nub manipulation to
complete, the focus now is on huge sprawling
stages – which would be fine if they were
actually enjoyable to play through. It would
appear that Banbury simply didn’t know what
to do with all that extra space as many of the
puzzles are a confusingly designed mess that
require you to do far too many different things
in order to solve them. And you’ve got 168 of
the buggers to complete. Arrrggghhh! There’s a
good reason the saying ‘Less is more’ exists.
Sure, there are a range of party games
this time around, but they’re all a chore
to play. Yes, the unlocking system is far
more straightforward, but the levels are so
convoluted you won’t want to play through
them anyway. We’re not sure why Meltdown is
such a radical departure from the original game
(although we certainly have a few ideas) but in
doing everything it can to make Meltdown as
commercially viable as possible, Banbury has
seemingly forgotten the gamers that helped
make this sequel possible in the first place. Sod
rain on your bloody wedding day Ms Morissette,
that’s true irony for you.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson