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REVIEW ME & MY KATAMARI |
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PUBLISHER
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NAMCO
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DEVELOPER
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IN-HOUSE
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GENRE
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PARTY / PUZZLER
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PLAYERS
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1-4
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PRICE
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SEE IMPORTER
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RELEASE DATE
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OUT NOW
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It was never going to surpass the PS2
games, but on all fronts Me And My
Katamari puts in a pretty decent showing.
A wonderfully unique offering
from our
wonderfully
inventive friends
in Japan.
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SCORE
06/MAR/06 |
86% |
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Going by the two previous Katamari
games, it would seem that funky,
spotty teenagers are not the only
creatures in the universe who
have issues with their parents. The Great
King Of All Cosmos has been dumping
his problems in his son’s lap for a while
now – first getting the Prince to bail him
out after a night of drunken revelry nearly
destroyed all the stars in the sky, and then
enrolling the little guy to help out all his fans
on earth in We Y Katamari. Unfortunately for
our diminutive hero, the King Of All Cosmos
is up to his old tricks again in Me & My
Katamari. Really, you’d expect a king to be
better behaved.
After the events of the PS2 games, the
King Of All Cosmos decides that it’s time
that he and the family take a well-deserved
holiday, whisking his wife and son off to
a tropical paradise for a fortnight of sun,
sea and sand. Of course, this wouldn’t be a
Katamari game without something going
hideously wrong. Actully it wouldn’t be
much of a game at all if they had just spent
a blissful two weeks
frolicking in the tropics.
So, low and behold,
it’s the reckless King
who manages to spoil
the party: in a rather
over-exuberant dive into the sparkling
blue ocean, the King creates an enormous
tsunami, flooding a nearby island and
leaving its animal inhabitants homeless.
What the developers failed to realise was
that no man alone could cause a tsunami.
It actually would require a very significant
seismic event. We just thought you should
know. Anyhow, a turtle washes up next
to the royal family and relates his plight,
moving the King to aid the stranded animals
by – you guessed it – enlisting the help of
his faithful son.
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Naturally the Prince sets about
doing his father’s bidding the best way
he knows – by rolling a sticky ball around
and picking up the junk us humans leave
laying about the place. As in the PS2
games, the katamari is controlled tankfashion,
although without the benefits of
two analogue sticks on the PSP, this time
you use the D-Pad and the face buttons.
This control method – whilst staying true
to that in the PS2 games – is in fact Me &
My Katamari’s most glaring shortcoming,
and will no doubt cause some problems
for Katamari veterans and newcomers
alike. However, after a couple of levels you
start getting used to the controls, picking
up ducks and shopping trolleys like a pro,
meaning that maneuvering the katamari
isn’t as difficult as it initially feels.
As well as making the controls
as close to the PS2 versions as
possible, Namco has done very little
to change the proven Katamari game
mechanic, and on the whole, Me & My
Katamari feels a lot closer to the first PS2
game, with little variety in objectives from
mission to mission. There are a handful
of alternative goals that are presented as
an aside to the Prince’s main adventure,
but these can’t help make Me & My…
feel like anything other than a step in the
reverse direction for the series, especially
considering the advancements made in
We Love Katamari.
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To be fair though, these gripes can’t
detract from the overall experience of
Me & My..., because it does manage to
capture the most important element
of any Katamari game – the uniquely
Japanese quirkiness. Every little thing in
the game, from the small items that litter
the floor of the house you start in, to the
hilarious reactions of people caught up in
your katamari’s reign of terror, is crafted
beautifully, all combining to create a game
that could plaster a smile across the face
of even the most miserable gamers. And
that is the ultimate goal of every game
released, from Pong to Resident Evil 4 – to
give you an experience that you enjoy,
which Me & My... does with aplomb. It was
never going to surpass its PS2 cousins,
and in comparison is
probably the weakest
in the series, but that
really isn’t the point of
the whole thing – it’s
just a wonderfully silly
game built on a premise
that if you tried to
explain to someone, they
wouldn’t understand. In fact, the
whole idea of it might so infuriate
them that you’d be forced to pretend
it was all a big stupid joke. It’s the most
ridiculous fun that only a videogame could
provide, and something that no other PSP
game can match. Whether you’re a fan
looking for more of the same, or are just
curious as to what all the fuss is about,
make sure you give Me & My Katamari a
try – we can’t guarantee your brain will
survive its joyous madness, but at least
you’ll have a ball.
Jude Salmon
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