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REVIEW MARVEL TRADING CARD GAME |
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PUBLISHER
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KONAMI
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DEVELOPER
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VICIOUS CYCLE SOFTWARE
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GENRE
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PUZZLE / STRATEGY
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PLAYERS
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1-2
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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You’d have to be pretty obsessed with the
actual Marvel Trading Card Game to enjoy,
or even understand this game, but then if
you were that obsessed you’d have more
fun playing with
your own deck of
actual cards anyway.
Pointless.
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SCORE
20/JUN/07 |
38% |
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They say that the best ideas are the
simplest, and it’s true. However, if
you’re trading card manufacturer
Upper Deck, then making things far
more complicated than they need be is a
great way to disguise the fact that all you do
is give people lots of worthless little bits of
coloured paper in return for considerably more
valuable little bits of coloured paper. Seriously,
if they’d just start writing "strength", "speed",
"magic" and "luck" ratings along the bottom
of bank notes it would cut out the middle man
and the likes of Upper Deck would go out
of business overnight. So yeah, all the rules,
systems, terminology, and ratings of trading
card games – they’re just there to make it
seem worth buying more
of the damn things. They
do not ever, ever, add up
to something that could
reasonably be called a
"good game" and if you
need proof, look no further
than Marvel Trading Card Game on the PSP.
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This is the most tedious, needlessly
complicated waste of UMD storage space
we’ve ever ejected from our PSP in disgusted
disbelief. We would try to give you an idea of
how it “works” but there’s not room on this
page to even cover the basics. There are dozens
of different rules and phases and layers of
jargon to wade through, and not one of them
seems to have any real strategic significance
whatsoever. Once you understand what this
means and what that does, it becomes clear
that there’s only ever really one sensible course
of action anyway. The most obvious choices are
always the right ones to make, and if you stick
to them and still lose, then you have every right
to blame your cards. Obviously, trading card
games have to be designed this way otherwise
there’d be no advantage in handing more and
more money over for more and more cards.
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Now, real trading cards might be a ripoff,
but at least there’s a certain thrill (albeit
an incredibly geeky one) to be gotten from
amassing your own formidable collection of
cards. Surely though, the fact that those cards
are actual physical objects, and that you can
actually feel their soft, shiny cardboard caress
against your damp, clammy, unwashed hands
is all part of the appeal. It’s a charm (a deeply
questionable one, but a charm nonetheless)
that simply can’t be captured on a single,
faceless disc. And without it, all you’re left with is
a really, really poor game.
Gavin Mackenzie
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