This site is brought to by; PLAY - The UK's longest running PlayStation Magazine
PS3 GAMES
PSP GAMES
PS2 GAMES
COMMUNITY
FEATURES
THE MAGAZINE
THE COMPANY
   
PSP GAMES SEARCH SELECT A LETTER:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
REVIEW LUMINES II
PUBLISHER
BUENA VISTA GAMES
DEVELOPER
Q ENTERTAINMENT
GENRE
PUZZLE
PLAYERS
1-2
PRICE
£34.99
RELEASE DATE
OUT NOW
The best puzzle game on PSP by far, but owners of the original might be disappointed that it doesn’t take more ambitious steps to stretch its formula further and see what happens. Still it is very, very good despite this.
SCORE
10/NOV/06
86%
 
CLICK ON A THUMBNAIL TO PREVIEW
 
There’s one particularly hard puzzle game in Lumines II. It’s nothing to do with the create-blocks-offour tones of the main game, it’s not found in any of the menus and it’s not listed on the back of the box. It’s an old classic called Spot The Difference. What is the difference between Lumines II and its predecessor? Fingers-on-chins time folks. You only have four beats to answer the question. Whoops! Too late!
The answer is easy. The big (or if you’re being cynical, the only) difference is that real world music has crawled out of Q Entertainment’s record collection and into Lumines II, so you now have the likes of bigboned Missy Elliot, surfer idiots Hoobastank and wrinkly New Order keeping you company as you create chains of four blocks. The good news is that Gwen Stefani’s wail and Ken Ishii’s bleeps punctuating this sequel are complimenting the J-Pop ambience of Lumines rather than replacing it. The music video backgrounds are also chopped up and edited in the style of Lumines, so it feels fresh and relevant rather than a lazy MTV2 background to the puzzling.

Otherwise, it’s still Lumines, regardless of what the number in the title tells you. A few new modes here, a slicker front-end there, no actual change to the gameplay itself. This is fine because the core puzzling sparkles so brightly, even the slightest alteration could dull its unique shine. Blocks of four slowly tumble down the screen and you have to arrange them so you have blocks of four in one of the two colours available. Really, that’s it. No power-ups, no further hidden techniques, just pure puzzling as you work to the scrolling beat bar which clears ‘grouped’ blocks as it passes through them. This is chic music and smart visuals coming together, this is Tetris in a disco, this is just a damn good puzzle game.
So the less things change, the more they stay the same. Not really surprising given that there was never that much room for improvement anyway, given the near flawless execution of the original Lumines, but still a tad disappointing nonetheless. This sequel is essentially Lumines with Missy Elliot’s burger face bouncing around in the background. Well, probably a bit sexier than we made it sound at any rate.

Ryan King

 
Copyright © 2008 Imagine Publishing Ltd. All rights reserved
Recommended: Plugins - Flash Player 7+ , Resolution - 1024x768, Browsers - Internet Explorer 5.5+, Safari 2.0+
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson