If this was just War In Middle-Earth
using freshly rolled characters there
would be no confusion, but it isn’t and so
you get a rather weedy Aragorn to build up
and a Legolas with initially all the archery
skill of, well, us. Get used to such silliness
and you’ve got the PSP’s
second best tactics game.
SCORE
14/NOV/05
70%
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There’s a difference between a complex
(let’s say Square Enix) RPG and EA’s Lord of
The Rings homage to Final Fantasy, and it’s
the same difference that you’ll find between
Lord Of The Rings Tactics and a more
complicated turn-based strategy game like,
say, Makai Kingdom. So this is tactics-lite,
but with that EA polish.
Following the story of the book, however,
is easily the game’s biggest problem since in
all other areas it’s a decent lightweight
strategy title. This adherence means that
you’ll fight in familiar scenes with familiar
heroes where you know what the outcome
must be. Frodo should never die because
he’s got The Ring, but that doesn’t mean
that others can’t regularly get filleted and
missions can be completed. Orcs, usually
violent thugs now have the totally annoying
but intelligent habit of using healing potions.
This is in keeping with what happens in a
tactics game, but it doesn’t make sense to
the movies. If this was just War In Middle-
Earth using freshly rolled characters there
would be no confusion, but it isn’t and so
you get a rather weedy Aragorn to build up
and a Legolas with initially all the archery
skill of, well, us. Get used to such silliness
and you’ve got the PSP’s second best tactics game.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson