A historic game but a flawed
puzzler with little to tempt hardcore
thinking fans.
Unless you have
a real passion for
the little critters,
there’s better to
be had elsewhere.
SCORE
06/MAR/06
63%
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Although Lemmings is being
marketed as a reworking of a
timeless classic, your reaction to
this new dawn all depends on how
fond you were of the game in its original 1990
form. It caused, if not a ruckus on its debut,
at least a ripple or two due to the fact that
at no point were you actually controlling any
of the characters directly. Your control was,
and still is, limited to issuing instructions like
dig, mine, climb, block or float which affect a single
Lemming until it either dies or is told to do
something else. It was kind of like playing as
a middle-manager somewhere.
In one sense this sets Lemmings apart
from other games, in another it makes
it fairly tedious. You have such a limited
number of actions
that even the game’s
developer has
sheepishly admitted
that watching these
mindless creatures
marching blindly towards death is, at times,
unendingly tedious. This surprisingly candid
admission hints at the inclusion in this
game of a function allowing you to
fast-forward the stupid little Lemmings as
they tread slowly and inevitably towards
disaster. The very inclusion of such a function
is a little strange. Think about it: if any other
game admitted "Sorry, this bit’s horribly dull,
let’s just skip it, shall we?" no one would
be impressed.
Although Lemmings’ appearance has been
suitably spruced up for its appearance on
PSP in terms of backgrounds and detail, the
game is largely the same as it was in its first
incarnation. When taken purely as a puzzle
game rather than a nostalgic look back at
the early Nineties and endless hours spent
on cranky old PCs, Lemmings lacks the
characteristic and essential element of the
puzzler: the build-up to a crescendo of panic.
It all happens too slowly and predictably to
offer that crucial, button-jamming moment.
Each level is entirely separate from the
previous one, making the experience rather
disjointed, and while this is how the game has
always been designed, it stops it becoming
a top-ranking puzzler. That said, for a puzzle
game with a bit of a difference which may stir
a few fond memories to boot, this does an
adequate job.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson