|
|
|
|
|
PREVIEW LEGO INDIANA JONES: THE GAME |
|
|
|
|
|
|
| |
|
|
|
With Harrison Ford looking
more and more geriatric
as the days go by, we’re
relieved to see that
Indiana Jones And The Kingdom Of
The Crystal Skull is nearing release.
As belated sequels go, it’s probably
our most anticipated movie event
since The Phantom Menace. Indy IV,
though, will not be laced with the same
disappointment as that Jar Jar Binksladen
shambles. It’ll be a perfect film.
It’ll even be arousing.
Anyway, we’ve now wasted a
paragraph without really discussing
Lego Indiana Jones. The reason behind
this, dear reader, is that we presume
you’re aware of the exact nature of
this game: this is Lego Star Wars, only
with additional peril and a good many
more Nazis. You collect, you follow one
route, and the puzzles are simplistic. It’s
accessible gaming built on a competent,
basic framework that appeals to a
massive audience. For a publisher, this
is a dream product. For us, though, who
are a little more hardcore than John
Everyman? Not so much.
Still, we loved the Indiana Jones
trilogy, and the idea of seeing that
iconography repurposed as a semiironic,
child-friendly adventure has
some kind of allure. Lego adaptations
really should cease after this, lest we
end up with Lego Taxi Driver, Lego
Elbows or Lego Bin Laden, but Indiana
Jones is appropriate fodder for your
basic platform adventure. The movies
evoke that feeling of being along for an
exciting, quick-paced joyride, and the
side-scrolling nature of Lego Indiana
Jones should live up to that.
|
|
|
|
 |
|
 |
|
|
|
There are so many moments that
we can’t wait to see in Lego form: the
seminal boulder dash from Raiders
Of The Lost Ark, the big bridge fight in
Temple Of Doom, or even Indy meeting
Hitler in
The Last Crusade – it all sounds
tip-top, in principle.
Lego Indiana Jones
will be imbued with the same jokey,
passionate design as Traveller’s Tales’
Star Wars
homage, but the different
style of film may make for a better
type of game.
We’re more taken
with the idea of
platforming in Lego Indy, rather than
mindlessly shooting Nazis left, right and
centre. Indy’s whip gives the developers
a bigger scope to get creative with
the exploration.
Indiana Jones is an
archaeologist, after
all, but this is hardly
Tony Robinson and his
bearded Time Team
cohorts; whether it’s swinging from
branches or across cliffs, we hope it’s a
little more complex than the patronising
grapple hook from Lego Star Wars.
Then again, any opportunity to
complicate Lego Indiana Jones will
probably be rejected by Traveller’s Tales.
The press release goes out of its way
to hammer home the family-friendly
tone, so this is likely to be an entirely
similar experience to Lego Star Wars.
This would be fine, but we were a little
bored of the formula by The Complete
Saga at the end of last year. We’re ready
for an evolution, but everything, from the
HUD to the collectables, is identical to
Lego Star Wars. How frustrating is that?
Couldn’t they have altered the format just
a little bit, without alienating the public?
|
|
|
|
 |
|
 |
|
|
|
This gives us the feeling that Lego
Indiana Jones will be overly commercial,
and not concerned with giving more
seasoned gamers a decent challenge.
The crossover is an excellent match, once
again, but there might not be enough
meat to keep us hanging on until the end.
Although it’s comforting to know that
some licensed games aren’t a complete
bag of dog turd, it looks as though Lego
games will become contextually more
average with each instalment.
Still, it is Indiana Jones. By the time it
comes out, we’ll be so hyped up about
the new film that we’ll be wearing fedora
hats and embarking on adventures of
our own choosing. In that regard, Lego
Indiana Jones may be relevant enough to
see it through. Where else is it possible to
see a melting Nazi, these days?
|
|
|
|
|
|
|
|