We reckon we’ve figured out how it’s
possible for Lego games to defy
the expectations of licensed
videogame tradition. It’s because
the character models and
environments are an absolute
piece of piss to build. At a (almost
entirely uneducated) guess we’d
say there’s probably an average of
about 50 polygons and five colours
in each character, and no textures.
TT Games can probably knock
those out in about a morning each.
All the time saved on modelling
can be put into the humour and
all those great little touches and
clever references to the source
material. It’s an absolute sure-fire
recipe for success every time. And
this is why we’re confident that
Lego Batman’s going to be brilliant,
even though we still don’t know a
huge amount about it.
We do know the character
models, despite allegedly being
knocked out in a morning, are
already looking fantastic; our
favourite being The Penguin who
has specially extended Lego
hands to represent his flippers.
It kinda makes you laugh and go
“Awwwww!” all at the same time.
The overall vibe of the game
seems to be a deliberate contrast
between the cartoonish looks of
the early comics and the Sixties
television show, and the dark,
foreboding, dramatic atmosphere
of the movies. In all honesty,
it probably wouldn’t work if it
wasn’t Lego. But it is Lego, so it’s
ingenious and it’s perfect and we
absolutely love it already.
It’s probably worth admitting
at this point that although the
Lego Star Wars games are good,
they aren’t awesome in every
way. Gameplay-wise they’re
above average, but ultimately
they’re very generic and shallow,
and, therefore, we’re expecting
a very similar story from Lego
Batman. It will still be a thoroughly
entertaining game and a great
way to pass the time though, just
don’t expect to flex your gaming
muscles too much.
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