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REVIEW INNOCENT LIFE |
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PUBLISHER
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RISING STAR
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DEVELOPER
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ARTEPIAZZA / MARVELOUS INTERACTIVE
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GENRE
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RPG
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PLAYERS
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1
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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As nice as it is for PSP to get its own
Harvest Moon title, this isn’t quite the
game it was on other formats. Newbies
and veterans alike
are sure to derive
both pleasure and
disappoint in equal
quantities. |
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SCORE
25/MAY/07 |
70% |
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Here’s a thought for anyone
not involved in agriculture or
horticulture in any way: would
a full-time farmer be attracted
to playing a game that emulated, fairly
closely, the mundane chores of their
everyday working existence? Would
they want to play a game that revels in
the thrilling detail of crop and animal
management, from tilling the soil to
selling the produce?
We don’t know of
any farmers who are
gamers, and certainly
none who are aware
of the relatively niche
Harvest Moon games, but if they were,
then we doubt they’d have taken the
series to their bosom in the same way
us townies have. The idea of a futuristic
version, with the possibility of new
farming techniques, machinery and even
produce to be explored, could provide
the escapism that both gaming farmers
and farming gamers are seeking, and
convince them to buy Innocent Life, but
they could be disappointed.
Despite the title, Innocent Life’s plot
dictates that every other character in the
game, apart from the protagonist who you
control, has succumbed to the unethical
modern methods autofarming that are
destroying your fertile volcanic island.
Ironically, your character is a robot, but the
professor who built you has tasked you
with farming a patch of land in a traditional
manner in order to help restore the island
and gain access to the many underground
vaults that were sealed aeons ago. You’ll
be told this while you button-tap your way
through the 40-minutes, RSI-inducing,
treacle-slow introductory sequence, before
you have a chance to get your hands
dirty in exactly the same way you’ve done
in the past, ie by applying a little elbow
grease and then planting, tending to and
reaping your harvest of assorted fruit
and vegetables. This first hour and a half
will severely test the patience of those who
have experienced this kind of labour before,
virtual or otherwise, and newbies are hardly
going to be entranced during this time. It’s
just unfortunate that this first, critical period
isn’t representative of the rest of the game,
as Innocent Life will start to reward soon
after you’ve built up a little cash and the plot
begins to unfold. |
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The farming theme is familiar once
you’ve played beyond your first week and
are finally left to your own devices. Until
that point, you’re led by the hand through
some painfully obvious and protracted
tutorials. For those who haven’t played
Harvest Moon, there will be a few days of
mundane watering, watching and waiting
before you realise that Innocent Life is
quietly encouraging you to step outside your
utopian bubble, to explore and use the time
you’re given to stick your nose in everywhere
possible and grill the population for their
generally inane conversation.
Later in the game a robot will help
you out by taking care of some of your
routine, leaving you free to indulge in a
little adventuring. Your curiosity will be
rewarded as there are many items to be
found or bought, as well as an abundance
of wild crops to be gathered and seeds
to be bought in the local supermarket.
But there are more than mere extrinsic
benefits to diversifying your routine. Stick
to your tired old farming and cooking
chores and you’ll rarely see anything but
your cooking stats increase. But meddle
around in everyone else’s business (and
homes) and you’ll see an improvement in
less conventional stats such as love and
challenge. And here’s where Innocent Life
diverges from the many games in its past. |
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Whereas previous incarnations have
centered on the farming aspect, Innocent
Life is far more role-play and plot driven.
Your protagonist, Dr Hope, wants you to
break your programming and become
more human by engaging in activities
usually associated with adventure games.
Your farming routine eventually gives
way to unlocking and exploring sealed
caverns and secret areas in the game, and
these often house spirit stones which can
be used to open up your farming area.
So with your robot helper taking over
the day-to-day tasks that were the core
of your experience in previous Harvest
Moon games, and the compelling pursuit
of spirit stones occupying much of your
time, Innocent Life rapidly becomes a very
different game from its predecessors. And
its dichotomy is that this is its greatest
strength as well as its biggest weakness.
Adventuring and unraveling the
convoluted plot may often be preferable
to, and even provide a welcome relief
from tending your crops, but it doesn’t
disguise the fact that Innocent Life has
lost the unique identity of the series. This
is compounded by the loss of many of the
elements of social interaction, such as
courting and having babies, which made
the previous games so charming. It’s still
a fun game to play, but by meddling with
the formula that made the series a cult hit,
Marvelous has created a far more generic
title that is sure to disappoint fans.
Ben Biggs
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