On a system with very few third-person
shooters Infected is well worth a few hours
of your time, but not too much more.
Some nice ideas
but ultimately far
too predictable,
much like this
tedious verdict.
SCORE
25/MAY/06
68%
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When it comes to videogames it
seems that zombies are the new
black, as developers realise that
it doesn’t come much better
than sending hordes of deranged undead
back to the cold dirt from whence they
came. That said this isn’t the case in Infected
as the zombies featured are more your 28
Days Later-brand of brain-muncher than
the crawl-from-the-grave-and-join-Michael-
Jackson-for-a-bit-of-a-dance variety. Far from
Alex Garland’s disease-ravaged London the
action here takes place in New York City at
Christmas and as the opening sequence plays
the ‘infected’ emerge and begin to put the
biggest dampener on Christmas since you
discovered that the Santa suit wasn’t the only
thing your Dad likes to dress up in (no? Just
us then). This opening sequence certainly
sets the tone for the whole game and takes no
time in establishing Infected’s twisted sense
of humour. While the game’s plot is a little
convoluted the aim is simple: infiltrate the city,
kill the infected and make it out the other side
alive. It all sounds very shallow and the truth is
it is; once you’ve cleared the first few missions
you’ll have experienced most of what the
game has to offer. In certain missions you’re
required to clear overrun areas or rescue a set
number of civilians, but every single objective
boils down to vaporising swarms of zombies.
Here’s where we’d usually stick the boot in and
really take Infected down
to Chinatown, but it’s
not that simple, as whilst
developer Planet Moon
may have opted for a
simple premise it has added enough additional
elements to keep you playing.
A solid weapons and upgrade system
makes disposing of zombies a real blast and
the completion of each mission earns you
cash to add to your armoury so the more kill
combos you pull off the tastier your weapons
become. Popping zombies causes a certain
amount of splash damage to their brethren,
linking them together and making it possible to
cause massive chain reaction kills with a single
shot. Despite weapons upgrades seeming
fluid and organic the same can’t be said for the
cumbersome character control that requires
an incredibly wide birth to turn in.
All of Infected’s 35 missions are fairly similar
and rarely last more than five minutes a piece,
great for a quick pick-up and play session
but rather repetitive for extended periods of
play. The game also has a medal system to
encourage you to go back and beat your best,
but once you’ve killed every zombie and seen
each corner of the city there’s little incentive to
return. Like a crafty one night stand with that
ropey looking girl from the pub, this is frantic
and fun while it lasts but when it’s all over you
probably won’t go back.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson