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REVIEW GHOST RECON A.W. 2 |
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PUBLISHER
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UBISOFT
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DEVELOPER
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IN-HOUSE
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GENRE
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THIRD-PERSON SHOOTER
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PLAYERS
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1-2
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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GRAW 2 is occasionally average, but
it’s mostly dull and problematic. The
production values aren’t there, and it strips
away all the vital elements of a tactical
shooter. What is
GRAW 2 on the PSP,
then, without the
tactics? Garbage. |
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SCORE
16/AUG/07 |
42% |
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When Rainbow Six Vegas came
along on the PSP, we were
semi-impressed. Although it
was never in reaching distance
of its PS3 daddy, the PSP version of Vegas
had a dazzling set of production values,
as well as an agreeable gameplay engine
to boot. GRAW 2 doesn’t represent that;
if the console version of GRAW 2 was a
melodramatic thrash through the barren
cities of Mexico, then this is a muddy foray
into the savage marshes of rural Dorset. This
is a massive disappointment for the PSP. |
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Our first reaction to the game was,
oddly enough, relief. Last year, the PS2
had a sewage-quality version of the first
GRAW game, so seeing an original GRAW
on the PSP – a playable one, no less – was
a happy start to our relationship with the
game. Sadly, this relationship was quashed
in the space of three minutes. Your Ghost
team and the excellent cover system are
annoyingly missing, so the lack of tactics
available to you should cause you a certain
amount of stress.
The level design also corroborates in the
game’s downfall, unfortunately, with a set of
linear jungle corridors replacing the openfield feeling of the PS3’s GRAW. Seriously, if
a developer is going to incorporate a jungle
into proceedings, then it should at least let
you explore it. The game uses these invisible
walls to hold your hand, as well, which is
upsettingly patronising. Some weird fog
effects turn the jungle into some kind of blue
prison, too; so with the enclosed spaces
and odd, light hue to
everything, you start to
wonder if you’re either
high, or just stuck in an
abstract, David Lynch-directed
nightmare.
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Sadly, the reality will hit you pretty fast.
GRAW 2 is piss-poor, really, since you can’t
hide from enemy fire, the graphics are a bit
lame and the missions are boring. There
are glitches with the animation, as well,
and at certain times the AI spirals out of
control, either becoming really good, or just
stopping altogether. In case this doesn’t
push you over the edge, grenades have a
weird way of damaging you when you’re
very far away from the target destination,
so your patience should be eliminated after
around an hour of play.
GRAW 2 on the PSP misses the point
by such a wide, distant margin, that we
question why Ubisoft bothered with a
PSP version at all. If there’s any kind of
game that the format doesn’t need, it’s a
last-gen tactical shooter, without any of
the gameplay niceties. Sadly, this is exactly
what has been handed to us.
Samuel Roberts
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