In places this is just as good as the
PlayStation 2 version, but that’s not
really saying much at all. Unfortunately,
Grand Theft Auto looks set to remain
uncontested as the PSP’s crime sim
series of choice for a while longer.
SCORE
12/OCT/06
51%
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Early on in
The Godfather: Mob Wars
there’s a mission that sees you beat
the trust fund out of two college
boys. The first one takes his beating
as he should but the second refuses to give
up the smallest bit of green from his energy
bar despite the unspeakable violence you’re
dishing out. Then, just as you start to wonder
whether EA has really screwed the licence
by including immortal students, it becomes
clear that you have to bash his head on the
side of a grave before he can start to suffer.
As great as it is to greet skull with stone, it’s
annoying having to do exactly as you’re told
for something as simple as hitting someone.
Of course, it’s not
always like this when
it comes to assaulting
folk, but it does set the
tone for the rest of the
game. You’re constantly
ordered about with directions flashing up
so often it’s a wonder the game doesn’t
come with an epilepsy warning. This leaves
very little room for the sort of freeroaming
that we so love to do, the game instead
becoming a series of repetitive tasks that
involve extortion, respect points and an
overly complicated combat system. And
though the car sections in the PlayStation
2 version were heavily criticized, their
absence only serves to make the game’s
cyclical structure even more noticeable.
EA has tried to make up for the lack of
vehicles with a sub game, from which the
PSP version of the licence gets its suffix, but
this is far too thin an experience to genuinely
add anything to the main game. Essentially
the bastard son of Dynasty Warriors’ conflict
map and a shoddy card game, the Mob Wars
element offers nothing but an interruption to
an otherwise bearable adventure.
Another real problem is EA’s unwillingness
to veer too far away from the licence. It’s
not enough just to be ordered about by the
Corleone family, your missions have to tie
in with the narrative of the films, which only
ever adds to the horrible linearity of it all.
However, that’s not to say that EA’s
treatment of the licence isn’t without value.
The use of likenesses and score immerses
you into the Forties environment extremely
effectively, something that’s helped by the
game’s tremendous overall look, and the
manner in which the cutscenes segue into
the gameplay is constantly impressive. In
fact there are even moments when The
Godfather becomes thoroughly enjoyable –
usually when you’re stamping on someone’s
head – but ultimately these are far too
fleeting for us to recommend a purchase.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson