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REVIEW GOD OF WAR: CHAINS OF OLYMPUS |
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PUBLISHER
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SONY
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DEVELOPER
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READY AT DAWN
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GENRE
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ACTION
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PLAYERS
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1
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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With only six hours of gameplay, tops, God
Of War: Chains Of Olympus is an indulgent
purchase. Then again, this is the most
thrilling game we’ve played on the PSP,
and it only feels like
a moderate step
down from the
PS2 instalments.
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SCORE
31/MAR/08 |
84% |
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At some point – and we think it may
have been in 2006, after LocoRoco
bombed – we just stopped caring
about the PSP. Even though it’s
completely devoid of any decent software,
the console is somehow selling insanely
well, but we can’t work out why. We can no
longer recommend it for anything other than
Skype, Remote Play or any of the other inane
features that the meek battery life can just
about support. Nothing is selling. Nobody is
using it for games, and
there are no titles on the
horizon that suggest
this situation will be
resolved. It’s not like
we’re even bothered,
either: developers don’t seem to care about the
console, so why should we?
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From a technical standpoint, Legend on
the PSP is a marvel, retaining much of the
graphical frippery seen on the PS2. Each
of the varied environs Lara visits on her
globetrotting adventure is rich in incidental
detail – abundant in flora and fauna that really
brings them to life. The handful of tombs you
get to raid are heavy with dust and debris, and
at times you genuinely believe that Lara is
the only human to have stepped-foot in them
for centuries. Lara herself is just as beautiful
in miniature form as she is fully-grown, with
a much more realistic model that looks and
moves with more grace than ever before.
Thanks to the removal of the classic Tomb
Raider grid system, Lara’s repertoire of moves
has expanded immensely, but thanks to
some clever tinkering, the control system has
survived the shrinking process with relatively
few changes. The lack of a second analogue
stick does complicate camera control
somewhat, but aside from that, manoeuvring
Lara through Legend is remarkably without
incident. Combat is still rather cumbersome,
and like the PS2 version, you’ll often find
yourself pointing at nothing and shooting at
a wall. Unlike the PS2 iteration, however, PSP
Legend only has one choice of combat control,
which is actually superior to the default setting
on the home console. Shooting bad guys and
endangered species is still a chore though, and
the over-reliance on action-sequences gets
in the way of the already sparse exploration,
much to Legend’s detriment.
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In all other areas Legend is almost identical
to the PS2 version, which means everything
that we loved and hated has made it onto
the PSP. Moments of majesty rub shoulders
with sections that get very close to ruining
the game, meaning it never gets near to being
the triumphant return to form that we were
promised. The time spent in musty caverns
and tombs is much too brief, and you are
never given the chance to fully appreciate an
area before you are whisked off to the next.
The most memorable moments in the Tomb
Raider series came when you had to spend
hours traversing massive levels with nothing
but Lara’s footsteps to keep you company, but
Legend constantly throws dull combat and
unfulfilling distractions in your way, resulting
in an adventure that falls someway short of
emulating the glorious highs of the past.
Tomb Raider: Legend on the PSP is an
odd one, because aside from a few new
multi-player modes, it is identical to the
PS2 version. If you want to play Tomb
Raider: Legend and have a PS2, then there’s
absolutely no reason to give this a second
thought unless you’re desperate to have Lara
in the palm of your hand. The PS2 version
is graphically superior and the DualShock
makes it better to control, but if you have to
play it on the PSP, you won’t be missing out
on anything. Judged solely as a game in its
own right, Legend is easily the best platform/
adventure on the PSP, but all the criticisms
we levelled at the PS2 version last month are
just as relevant here: it’s too short, too bitty,
combat is poor, Lara doesn’t control or move
as fluidly as the Prince Of Persia and, worst of
all, Legend doesn’t fulfil its potential.
Jude Salmon
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