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REVIEW GANGS OF LONDON |
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PUBLISHER
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SONY
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DEVELOPER
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IN-HOUSE
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GENRE
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ACTION
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PLAYERS
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1-5
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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Gangs Of London is not particularly good
or particularly bad. It hits all its targets
accurately enough, but none so dead-on
as to be memorable. Mini-games add to
the value, but still
can’t elevate this
to anything like an
essential purchase.
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SCORE
18/AUG/06 |
65% |
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Gangsters are cool. Hip-Hop told
us that. Martin Scorcese was
quick to remind us that they’re
always snappily dressed, but not
before Guy Ritchie chimed in with the fact
that they’re also quick-witted, literate and
surprisingly funny, in a goofy kind of way. If
life ain’t nothin’ but bitches and money, and
Ice Cube is adamant that it is, then gangster
living seems like an excellent choice – after
all, if movies and rap songs teach us nothing
else, it’s that gangsters get plenty of both.
Not to mention Armani suits, elaborate
cocktails and henchmen who say everything
twice and die easily.
We are, of course, kidding. It was all a
ruse, a clever little flight of fancy to illustrate
just how much we don’t believe in the
myths presented by movies. Gangsters
aren’t handsome, immaculately tailored
raconteurs, they’re middle-aged fat guys
with buzz-cuts and bomber jackets,
drinking Stella and beating their wives. They
stab people with ice-picks for ponies and
monkeys then run off to live in godawful
Spanish beach resorts. Just look at Phil
Collins in Buster.
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Of course, not everyone can boast the
tremendous intellect of the Play team,
and due to the glossy veneer presented
by cultural treasures like Goodfellas, Lock
Stock And Two Smoking Barrels, and Mark
Morrison’s seminal Return Of The Mack,
many people genuinely believe that career
criminals are cool, sexy and charming. And
if all of this is true, then Gangs Of London
is the coolest, sexiest and most charming
game in history, because it’s gangster to the
very core – every time you think that Gangs
Of London is about to do something brilliant,
the façade slips to reveal the corruption and
inadequacy beneath.
Story Mode gives you a choice of six gangs
to take control of, from Russians and Triads to
old and new school London crims. Each gang
is given a rating in a number of disciplines
vital to efficient thuggery – accuracy, speed,
toughness, etc – and, on the face of it, Gangs
Of London seems to be presenting you with
a triple threat of
choice, subtlety and
replay value. It is
symptomatic of the
game as a whole that
whichever gang you
choose, the missions remain basically the
same. If the intention was to provide depth
through subtleties in the individual gang’s
skill levels then this also falls short. Either
the differences are too slight to notice or the
poorly weighted aiming makes it a moot point.
Each level is set up by a sequence of
comic-book style pictures, narrated by a
gravelly cockney voice. "In a pimp’s den,"
he barks, "somewhere in Laandon." The
general presentation is slick, and the comic
artwork is surprisingly evocative of the
London underworld. The subject matter
is also commendable, constantly veering
on the side of contemporary relevance
with levels devoted to thorny issues like
illegal immigration and sex trafficking.
However, despite all the good achieved in the
introductions the veil slips once more. The
comparatively lengthy exposition is cancelled
out by a perfunctory post level image or kiss
off line, stopping any over-arching story from
developing and making the missions seem
even more disparate and fractured. Gangs
Of London occasionally slips into bad taste,
too; one level which had us trying to lose
the police while driving a van-load of illegal
immigrants stands out as particularly ill-judged.
Opening the rear doors after a hectic
chase, your goon is confronted by a pile of
sweaty, emaciated bodies crushed on top of
each other in the darkness. Confronted with
this mass of humanity, he snorts: "Typical!
I’ve been making all this effort and you’ve
been having a gangbang." It’s more than a
little crass, and even the most undemanding
of gamers will feel that the subject matter
demands more respectful treatment.
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Combat is a hit-and-miss affair. The enemies
move as if on rails, the camera has issues
whenever things get a little tight and there is
the occasional bug – we drove halfway round
London with a triad stuck to the bonnet – but
the volume of enemies and a rudimentary but
satisfying squad command system still keeps
it moderately engaging. The driving is very
well handled, helped immeasurably by the
excellently rendered London environment.
There are a few too many long straight roads
and every mission seems to involve the same
green Volvo estate, but most of the fun was
found behind the wheel. This is lucky as 90
per cent of the missions take the classic
shoot/drive format. There is an abundance
of extra material here, including an indecent
number of mini-games (see Boxout) and a
multi-player function rendered all but useless
by its stubborn aversion to Wi-fi . Once again
this is representative of the flawed ambition
evident in Gangs Of London, a game that does
very little wrong but nothing particularly right.
Sharply dressed and superficially impressive
it may be, but it’s all too easy to spot the dirt
under its fingernails. Like many PSP games,
this feels like a console title without the power
to back it up. Perhaps on PlayStation 2 this
could have been something bigger, something
different, something like The Getaway… on
second thoughts, this’ll do nicely for now.
Matthew Handrahan
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