We highly doubt anyone out there has the
staying power to get to the end of
Frantix, let alone bother with
all those silly collectables.
SCORE
14/NOV/05
40%
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Frantix really isn’t very good at all.
Come on – when you walk into a
games shop and see quality titles like
Mercury and Lumines sat next to the
PSP hardware, even a reduced price tag
shouldn’t be enough to lure you onto
the spike-pit-covered-in-leaves that is
Frantix. When a game’s main selling
point on the front of the badly designed
box is that it stars a character from the
2002 winner of the Best Animated Short
Film award, you really do have to worry.
To all intents and purposes, Frantix is
a middling shareware game that lacks
the production values of a PSP title –
even a budget one. The aim of each of
the 150 plus levels is simply to grab
enough gems to reach the end gate
while avoiding a range of silly traps and
weak enemies that often fail to adhere
to their own rules. There are some fairly
sneaky elements thrown into the mix –
all manner of teleporters, switches and
locked doors often block your path – but
unlike those in in Mercury, these never
conspire to earn your respect. Instead,
they just serve to frustrate and annoy
within minutes.
It’s not even like you’re given any real
incentive to make it through the levels.
You might unlock more annoying levels
or another identical character, but we
highly doubt anyone out there has the
staying power to get to the end of
Frantix, let alone bother with
all those silly collectables.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson