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REVIEW FOOTBALL MANAGER HANDHELD 2008 |
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PUBLISHER
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SEGA
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DEVELOPER
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SPORTS INTERACTIVE
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GENRE
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SPORTS / STRATEGY
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PLAYERS
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1
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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For whatever reason (money presumably),
Sports Interactive keeps attempting the
impossible with very predictable results.
A functional but ultimately tedious
cash-in on a wellrespected
licence.
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SCORE
03/DEC/07 |
49% |
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Of course, sitting on a bus to work
telling 11 millionaires to win a
game of football isn’t without its
merits, but for a more substantial
duration – a bus journey to the airport
perhaps – Football Manager Handheld
just isn’t an attractive option. Surely, you’d
think, management-sim wizard that it is,
Sports Interactive is aware of this better
than anyone, and yet it continues to release
this watered down, diet version of its classic
title on the PSP every year. It may succeed
in convincing casual onlookers that Sony’s
handheld technology is better than it is,
but for the initiated the shortcomings are
glaringly obvious and frustrating.
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What makes this particular edition
even less enticing is the clear lack of
improvement on last year’s effort. Okay, so
it may have ditched that mucky green skin
for an altogether shinier one, and it may
have added a reserves
side to each team, but
for the most part this
is the same as last
year’s afterthought. The
majority of the flaws can
be explained simply though: unlike a PC
or PS3, the PSP can’t offer the processing
power required to make a half-decent
management game.
Perhaps it’s slightly unfair to compare
the two games. It is arguably, in some
respects, like comparing the PSone’s GTA
to the PS3’s. But then, unlike GTA or a
wealth of other examples, management
sims only work if they have a big processor
behind them doing the maths. They need to
convince to be any good at all, and the PSP
just isn’t up to the task. Sad, but true.
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In its defence, there’s no Championship
Manager-style nonsense going on – all
scores and transfers are reasonable enough
– but there’s no feeling of you having a real
impact on outcomes. You can’t fiddle with
the tactics too much and you can’t yell at
the players. There’s so little interaction, in
fact, that sometimes it barely feels as if
you’re playing at all. And this is all down to
the PSP being unable to do the job – in order
for the game to function on any level, corners
have had to be cut, touches and elements
that make the full game so addictive (indepth
scouting, extensive media activity,
believable cultivation of young players and so
on) are left out, making the whole experience
rather disappointing. Again.
Aaron Asadi
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