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REVIEW FOOTBALL MANAGER HANDHELD 2006 |
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PUBLISHER
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SEGA
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DEVELOPER
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SPORTS INTERACTIVE
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GENRE
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SPORTS / STRATEGY
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PLAYERS
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1
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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As expected, the loading times are a
pain and the controls are fairly clunky,
but neither take the shine off a brilliant
management game that goes into a
ludicrous amount of
detail. Say goodbye
to hours and hours
of your life.
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SCORE
29/MAR/06 |
82% |
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This is the Special One. Football
manager games were much of a
muchness before the Special One
came along and gave them a kick
up the rear, bringing with it an unprecedented
amount of detail and tinkering that would
cause Claudio Ranieri to break out in hives.
That Special One was Championship
Manager, which after some tinkering of its
own, has come to the PSP under the slightly
clunky Football Manager
Handheld guise.
There are two things
a football manager
game has to avoid
before it can fall into
the category of being
‘good’ – it has to avoid ridiculous transfers
(LMA Manager series) and it has to avoid
turning the management game into a war of
bank balances (erm, LMA Manager series).
Football Manager Handheld effortlessly
sidesteps those two problems by remaining
rooted in realism that would be described as
gritty, if such an adjective could be applied
to a football manager game. It can’t, so we’ll
just have to explain what we mean instead.
Signing players would usually be a case
of clicking “Yes, I want to buy!” as though
you’re window-shopping in a Barclayssponsored
eBay Premiership. In Football
Manager Handheld, signing players results in
endless paperwork, clauses to be discussed,
reassurances to the player himself and even
then, loyalty to the top clubs ensures you
can’t snap up Gerrard, Henry, Ronaldinho and
Kaka in your debut season merely by waving
a Russian cheque-book under their nose.
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This leads us to the second point, which
is that there’s more to the management
game than piling up the pounds until you can
thwart other clubs with your financial muscle.
It’s about motivation; it’s about tactics; it’s
about flexibility. It’s about knowing how to
deal with a goalkeeper crisis when you’ve
sent your number one home because you’re
worried his flu will infect the rest of the team.
It’s about setting your throw-ins to quick,
pushing your offside trap as far up the pitch
as possible and keeping passes short and fast
for a killer counter attack. It’s about sticking
Peter Crouch up front and setting the long ball
slider as far right as possible. The short version
of all this meandering amble is that it’s about
using your brain and not your bank balance.
You might be an economic Hercules but you’ll
still be out of a job if the board of directors
aren’t happy with you come June. This means
Football Manager Handheld is hard. It’s hard
because you often press the wrong button
thanks to the quirky controls, so you spend
far too long on each menu screen, trying to
remember which button is cancel. Whoops!
You just told Emile Heskey you’ll pay him
£100,000 a week for his services! And so you
end up a tentative, careful creature, squinting
to see what the text at the bottom of the screen
tells you the buttons do. It’s an unavoidable
problem, given the heritage of this series lies in
the keyboard and mouse combination, but it’s
a problem nevertheless and we like moaning.
In any case, the game itself is hard. You can’t
throw your 11 best players on the pitch and sit
back soaking up the results and plaudits. You
have to take into account the team’s chemistry,
how they fit into the overall scheme of things
and your own tactics. Buying a nippy striker is
useless without a playmaker behind him with a
high pass-rating, and the playmaker needs the
pace of the game slowed down to allow for the
killer pass, so you want long, slow passing while
giving your playmaker the green light to do as
he pleases. It’s no exaggeration to say you can
spend longer on the tactics screen adjusting
players’ positions and instructions than you do
on the sidelines, head in hands as your plans all
go wrong.
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You also have to take into consideration that
the. Loading. Times. Are. A. Bit. Wait for it… wait
for it… wait for it… annoying. It’s the curse of
the PSP back in the form of a small blue box
with a tiny splash of text informing you that
the game is processing. The sedate pace of
Football Manager Handheld means it doesn’t
bother you that much because football
management isn’t designed to be played
out at breakneck speed anyway and in truth,
it’s faster than it should be. But again, it’s a
problem and we like moaning.
However, Football Manager Handheld is
the Special One. Try as much as you like,
moan all you want, you can’t knock the
Special One off its stride. Talk to it about
loading times and it will say the PSP has
it in for it and treats Football Manager
Handheld differently than the other games.
Talk to it about wonky controls and it will still
insist that it’s the best game overall before
storming off in a huff. The sad thing is, even
for all its flaws and bravado, you know its
right. And so you keep playing. It’s just that
damn good.
Ryan King
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