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REVIEW FINAL FANTASY TACTICS |
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PUBLISHER
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SQUARE ENIX
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DEVELOPER
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IN-HOUSE
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GENRE
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RPG
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PLAYERS
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1-2
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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Tactics is as immense as it is intense.
With a brilliant storyline and a wealth of
options for creating
and customising
characters, there
is no finer RPG on
the PSP. |
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SCORE
02/OCT/07 |
86% |
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| FINAL FANTASY TACTICS GAMEPLAY VIDEO
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
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If you’ve ever wondered about football
management games and what people
who like football get out of them, then
this is the perfect opportunity to find
out. Well, that is if you like RPGs, own a PSP
and haven’t played Final Fantasy Tactics
before, otherwise there’s going to be little to
interest you here.
Subtitled The War Of The Lions, this PSP
title serves as an update of the original
Tactics game that came out on the PSone
back in 1997. However,
it was only released in
Japan and America,
which means this
really is your first
chance to play the
game that introduced the incredibly serious
world of Ivalice (also seen in the awesome
Vagrant Story and the snooze-fest that is
Final Fantasy XII). Sure, you might have
played Final Fantasy Tactics Advance on the
GBA, but it was a bit of a silly children’s game.
The War Of The Lions is much more serious,
with a plot that is brimming with tragedy,
shocking moments and plenty of pathos.
Like all plot lines set in Ivalice, there are
factions that have been at war for decades,
up until the death of one of the rulers. This
in turn sparks off another war as the two
remaining factions battle for the heirless
kingdom. The main protagonist Ramza sets
off to discover the truth behind these wars
and along the way finds out more than he
could ever hope to comprehend.
Actually, there’s more going on here than
even you could hope to comprehend too.
The many twists and turns made by the
large cast of characters can leave you a bit
disorientated as to what’s going on. And
this is before you even get to the rather
complicated battle and levelling-up systems. |
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Unlike the numbered Final Fantasy games,
Tactics uses the grid-based system usually
favoured by Nippon Ichi games, such as
Disgea and Maki Kingdom. This does mean
that the battles are incredibly slow paced as
you take each of your warriors and ascribe
where they have to move and what they
are to do when they get there. Yes, it is as
simple as selecting a character, moving them
and telling them to fight, but the decisionmaking
process beforehand can see battles
lasting from around five minutes to even
half an hour. Thankfully, the AI controlling
the enemies and whatever guest characters
(including Final Fantasy XII’s pompous
pirate Balthier) is decisive enough to move
quickly and attack, so it means that you are
never waiting too long before it’s your turn to
puzzle over what to do.
There is so much to think about when
making an attack. Trying to pick the perfect
man for a job is part of it, but then you have
to pick which attack will best suit while
hoping it doesn’t miss and waste your turn.
With so much deliberation going on in your
head, you’ll be thankful that you can use the
AI commands. They enable you to set your
characters to attack certain enemies, defend
allies and concentrate on healing. You can
even get them to retreat too. It’s this control
feature that makes it feel like a management
game – just set them up, then sit back and
watch as they carve into the enemy ranks and
have at them.
Of course, with any management game
there’s all the stuff in the background to busy
yourself with. There are over 20 job classes
to choose from when customising your
characters. Well, at the start there are only a
few, but even then it’s a tough decision trying
to pick a team. As you go on through the game
more and more job classes become available,
each with their own special attacks, reaction
attacks and bonuses. Plus each character
can be one job class while using the another
classes moves that have previously been
learned. For example, you could have a knight
that uses a white mage’s healing abilities as
well as his own rending status effects. The
opportunity for mixing these up is immense. |
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And that’s one of the elements that makes
Final Fantasy Tactics such an engrossing
game. With each battle you earn experience
and job points, and each battle usually sees
you rising a level and gaining enough job
points to unlock a new spell or attack. It’s
possible to spend flipping ages refining your
team and making sure they all complement
each other for the next fight.
You do have to do a bit of grinding when
confronted by certain bosses that cut
through your flimsy armour, though. Still,
it’s actually quite fun going back, harvesting
money and levelling the hell up, because
you know that next time, when you give your
black mage the ability to use time magic,
that boss is going down.
The War Of The Lions is engrossing. Then
even when you’re tired of fiddling with stats
and jobs, there is the story and brilliantly
animated and voice-acted cut-scenes to
fall back on. So, if you don’t like football and
really need something to do while everyone
else is watching the Euro 2008 qualifiers,
this is exactly what you need.
Tim Empey
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