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REVIEW EVERYBODY'S GOLF 2 |
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PUBLISHER
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SONY
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DEVELOPER
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CLAP HANZ
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GENRE
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SPORTS
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PLAYERS
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1-16
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PRICE
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£19.99
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RELEASE DATE
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OUT NOW
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Even if you really hate golf, dislike the
PSP, despise cartoon characters and
can’t stand videogames (well, maybe not
videogames), you just won’t be able to
bring yourself to hate
Everybody’s Golf 2.
It’s like a portable
anti-depressant.
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SCORE
02/JUN/08 |
86% |
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The summer is finally here, and for
some people it’s the perfect time to
pull out the PSP from under a weight
of PS3 games and start getting to
know it again. However, after looking forward to
a summer of portable gaming, have you looked
through your PSP collection and found a high
quota of games with grey depressant narratives
about grey depressant antagonists trying to
save some grey depressant world?
What you need then is a game to really get
you into the swing of things, a chipper PSP
game drenched in PSone-isms: blue skies,
chubby cartoon characters and lush looking
greenery. Well, thankfully our prayers have
been answered because Everybody’s Golf 2 is
a portable gem that’s a sublime little caddy to
the PlayStation 3’s fantastic
Everybody’s Golf:
World Tour and also a great game to really get
you in the mood for some sunshine.
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For newcomers to the series, Everybody’s
Golf is a long-running and very popular golf
series from Japan that – using colourful
cartoon golfers instead of boring realistic
looking ones (although the series has dabbled
in the look once before) – takes a more
irreverent stance to its
golfing. Its courses are also
always fantastical... and
short, which is a real plus
(especially if you’re playing
it on the go), because most
of its nine-hole rounds can
easily be finished in around ten minutes. But to
counteract this the developer has ensured that
Everybody’s Golf 2 is packed full of features,
courses and game modes. Here we’re getting
a brilliantly addictive mini-game, tons to unlock
and even the odd surprise present awaiting us
on the fairway.
So what about the actual golf? Well, the
controls have been switched from the World
Tour’s swing-based strike system in favour of
the more conventional triple-tap power meter.
You select your power by striking the X button
to allow your power bar to fill up, hit the X
again at the peak of your required power, and
then strike the button again when the marker
drops into the sweet zone. Although this
mechanic has been around for donkey’s years,
it’s still wonderfully satisfying when you hit the
ball sweetly and see it leave a vapour trail of
flames in its wake. For those new to the game,
there’s also an Easy Shot mode whereby the
computer automatically strikes the ball for you,
leaving you to just concentrate on the direction
and power of the shot.
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With only two golfers and two courses made
available to you at the start of the game, playing
through Challenge mode – which is split into
various item cards, split into Tournament or
Match Play events – allows you to unlock
twelve courses, new characters, clubs, balls
and special techniques to improve your driving,
approach to the green and putting. There’s also
a Jonathan Ross-esque wardrobe available to
unlock, which is loaded with all manner of weird
clothing and accessories. Within a few hours of
hitting the fairway we were the proud owners
of a golfer in his underpants sporting a samurai
hairdo and chugging around in a vintage sports
car. It was quite brilliant. The courses are
wonderfully themed and the difficulty perfectly
maddening, while the wireless/internet
multiplayer and 20 quid asking price are simply
the icing on the cake.
Stuart Hunt
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