It recreates the tabletop D&D experience,
but ultimately Tactics just doesn’t work
as a videogame. D&D fans may get
some enjoyment out of it, but the bland
environments and
animations do little
to bring the rich
world of D&D to life.
SCORE
02/OCT/07
55%
CLICK ON A THUMBNAIL TO PREVIEW
The world can be a tortuous place
for those who once dallied with
tabletop role-play games. Just try
dropping the topic of Dungeons &
Dragons into a conversation and, amid the
ridicule and laughter, you may notice one
participant whose insults are slightly more
ferocious than others, and whose brow is
coated with a nervous sweat. That dark
soul probably pretended to be an elf in his
parents’ basement once upon a time and,
like so many repressed individuals, now
vehemently persecutes any mention of his
past misdeeds in order to blind himself to his
inner urges.
We suspect such an individual may
have been responsible for Dungeons &
Dragons: Tactics on the PSP, as the game’s
uninspired animations, bland character
models and drab environments give us the
impression its developer, Kuju, was intent
on making the most mediocre and genericlooking
fantasy experience possible. The
D&D licence provides
volumes of celebrated
narrative and artwork to
draw upon, but Tactics
barely makes any effort to
bring it to life and instead
reinforces the ignorant belief that D&D is a
big clichéd borefest.
If you want proof that D&D can be
translated into a fantastic videogame then
look no further than the original Baldur’s
Gate on the PC. It is an RPG that managed
to combine and adapt the best elements
of D&D lore and tabletop gameplay into a
sprawling and epic experience, pleasing
both hardcore fans and those unfamiliar
with the Dungeons & Dragons universe.
Kuju has recreated the mechanics of
tabletop D&D more faithfully than Baldur’s
Gate ever did, but such a strict interpretation
of the rule set – which was designed with
pen, paper and dice in mind – is unlikely to
ever make an intuitive videogame. Tactics’
combat sections are playable, but when it
comes to exploring an area, the turn-based
system turns into a real annoyance (most
turn based RPGs – even those based on D&D
– switch to real-time after combat). And
although Kuju has made a valiant attempt
to streamline the menu system, it still feels
laborious to work with.
Diehard Dungeons & Dragons players may
still want to give D&D: Tactics a try, primarily
for its Wi-fi multiplayer mode, but its bland
presentation and lifeless narrative certainly
won’t win the IP of any new admirers.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson