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REVIEW DRAGON BALL Z: SHIN BUDOKAI 2 |
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PUBLISHER
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ATARI
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DEVELOPER
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DIMPS CORPORATION
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GENRE
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BEAT-'EM-UP
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PLAYERS
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1-2
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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Flawed beyond recommendation, Dragon
Ball Z is a flimsy fighter with unsatisfying
controls and options. Fans of the anime
could force a smile at it, but that smile
would hide a scowl. This is average stuff,
and occasionally it’s worse than that.
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SCORE
25/MAY/07 |
50% |
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Anime rarely excites us at Play. Of
course, this is just a rogue opinion
in our giant machine, and you’ll
probably find people all over our
magazine staff who like it. Still, if you were
a gamer thinking of embracing the way of
the anime, this would put you right off as a
starting point. Conversely, if you’re a fan of
Dragon Ball Z from the start, Shin Budokai
2 will let you down.
This instalment of the many DBZ
games finds us following the adventures
of Trunks, an unfortunately named fighter
who apparently lives in an alternate future.
In fictional terms, this means a different
timeline from the main series, which may
mean more to the hardcore fans of the
series than it does to us. However, this
sterile good-versus-evil storyline fails to
hide a flawed and over-simplified beat-’emup,
one that barely works on the PSP. While
the graphics are nice and the animation
is refined, the sheer boredom induced by
the combat is enough to alienate even the
deepest fans of Dragon Ball Z.
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Shin Budokai 2 has other problems
too. The loading screens in the game are
monumental, and a patronising ‘beat box’
has been attached to them in order to
distract you from the
wait. It fails miserably,
however, and this element
of the game smacks
of desperation. In all
honesty, the fact that
it was attached to the loading screens is
already a bad sign: the developer knows the
game has issues.
The combat is absent of exciting
combos, while the basic fundamentals
of Dragon Ball Z games remains exactly
the same. If you were expecting anything
more interesting (decent environments, for
example), you’ll find your wishes trodden
on and rubbished. An effort has been made
to include some ‘strategy’ elements, but
these feel as refined as a Skoda made of
cardboard. This basically entails moving
into the enemies before they destroy cities,
and defeating them five times before you
can move on from the bloody thing. It’s
an utterly rubbish aspect of the game,
and calling it anything but limp would be
showering it with praise.
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What we’re left with, then, is a shell of
a fighting game that will barely appease
the most persistent fanatics. Writing this
review is made harder by the fact that we
barely enjoyed the game, especially with
the lingering thought that Tekken: Dark
Resurrection is now available on Platinum.
Ignore this poor beat-’em-up, and buy
something great instead.
Samuel Roberts
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