|
|
|
|
|
REVIEW DEAD HEAD FRED |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
D3 PUBLISHER
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
VICIOUS CYCLE SOFTWARE
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
ACTION
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£19.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
Dead Head Fred has some quirky ideas,
but they’re shamefully executed. It
smacks of A to B via cut-scene, hold
down shoulder button, X, Triangle,
Square, nub movement, then
finally, cut-scene. |
|
|
|
|
|
|
|
|
|
|
|
SCORE
05/NOV/07 |
27% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
|
|
After 11 years, you would think that
we’d have finally ridded ourselves
of Resident Evil-like door-loading
cut-scenes. But no, they’re very
much alive and, unfortunately, kicking. It’s
just that now, they’re portable.
Rather than Resi’s cinematic gameplay,
however, living either side of Dead Head
Fred’s doorframes are rooms of fidgety
enemies that must be fought using a
rather convoluted attack system. And
while it’s all very well using different head
attachments with differing attributes to
fuse strategy into its combat and puzzles,
the appeal is diminished when the method
of accessing them appears to be targeted
at ambidextrous savants. Everything in the
game has this abhorrent stop/start feel
to it. Stopping to witness a cut-scene of a
door opening. Stopping during a confusing
button mash to hold down a shoulder
button, wrestle with the analogue nub and
watch your character supplant the relevant
head on his shoulders as an impatient
zombie takes chunks from your energy bar. |
|
|
|
 |
|
 |
|
|
|
It’s a game that’s been either strangely
mis-marketed or shamefully mis-targeted.
The story is rammed with cringeworthy
dialogue that only kids who watch TV shows
with double-barrel monikers, like Sam
& Mark and Dick And Dom, will ever find
mildly amusing. And yet,
throughout, the narrative
is given a smattering of
naughty taboo words, like
‘shit’, which, of course,
feels grossly out of place
and makes your ears double take until they
get dizzy and drop off.
So where exactly is the output of all
those door-loading scenes going? It’s not
the levels, which, save for a few generic
destructible wooden crates, are littered
with generic disinterested objects. It’s
certainly not the puzzles, which consist of
pressing Triangle on two objects that live next
to each other, handily flash ‘Come get me’,
ala Resident Evil, and are thrown down your
throat by a camera that scans the rooms on
entrance, catching their twinkle in its lens
voyeuristically. It makes you wonder if the
developers did this to ensure the number of
door openings that occur in game would be
dramatically reduced. Oh, and while we’re
on the subject of Resident Evil similarities,
this game also has a puzzle that requires
you to kill a deadly weed using pesticide. |
|
|
|
 |
|
 |
|
|
|
Inside Dead Head Fred exists the cadaver
of an interesting game concept that’s sadly
been eroded by poor controls and an army
of doors. Oh, the doors! And it’s all the more
tragic when you consider Scrubs’s John C
McGinley has been roped into lending his
voice to Fred. Not even his witty alter-ego Dr
Cox could defibrillate this game back to life.
Stuart Hunt
|
|
|
|
|
|
|
|