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REVIEW DAXTER |
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PUBLISHER
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SONY
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DEVELOPER
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READY AT DAWN
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GENRE
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PLATFORMER
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PLAYERS
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1
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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People say it reinvigorates 3D platforming,
but these people can’t tell the difference
between quality, genius and worth, and
drudgery, routine and monotonous
gameplay. You have
to ask yourself which
camp you want to
set your tent up in.
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SCORE
28/APR/06 |
65% |
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Daxter was released in the USA in
March. So that means there’s been
loads of reviews of it already and if
you take a gander at the Internet
you can see that it rarely scores less than
80 per cent. (We looked at metacritics.com
because they used to quote us when we still
had our old website.) But, yeah – rarely under
80 per cent. The thing is – people suck. It’s
true. Look at the pop charts, look at the game
charts, look at who wins what in whatever
award show happens to be on ITV. And repeat
with us: "People suck."
It’s like people have forgotten how to
judge. Like their brains are clouded. They’re
impressed by shiny things. They’re easily
distracted. They’re force-fed on a diet of
rubbish television and inconsequential
football. They actually like listening to James
Blunt. "But he’s a good singer." Hmm, shush,
you suck. "You’re beautiful..." Not now James,
we’re busy.
So while everyone is sucking, we’re playing
Daxter and sighing. Sighing at the "Collect 40
Gems" levels. Sighing at all the things we’ve
been doing in 3D platformers since Mario 64,
crying for release from the double-jump, the
bits where you slide down slopes on your arse,
the… sod it – just all the things we’ve grown
to dislike about marsupial-starring
platform games that remind us of Vexx.
Especially those bits where you’re jumping
from platform to platform, getting higher and
higher, until you mess up and fall for miles, and
have to jump from platform to platform all the
way back up again. God that sucks.
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Daxter’s levels are linear, in fact the whole
game is pretty much set on one path. You start
at the beginning of a level and work your way to
the end collecting the required number of gems,
collecting orbs, collecting potions, collecting
bugs and collecting other indiscriminate icons
that we really weren’t interested in finding out
about. You see something floating, sort of
bobbing about, shining in the near distance
and you collect it. Flick some switches to open
a route and more things to collect appear when
the draw-distance kicks in and decides you’re
close enough to see it. We sighed a bit more
when looking about in the Free View and things
appear and disappear depending on where you
look. And then on certain sections you’re not
allowed to use the Free View or twirl the camera
with the shoulder buttons. Damn, didn’t we go
and jump the wrong way hoping for a platform
to land on… then climbed all the way back up
to jump off in a different wrong direction.
Repetition sets in very quickly even though
you’re jumping from platform to platform in
very different looking levels. It doesn’t take
long to tire of the collecting and constant bugwhacking,
then just as you’re feeling massive
relief from getting the hell out of the last
boring level, you’re hit with massive slow-down
when the hub level tries to load. Slow-down is
rubbish; it really grates when you’re trying to
move to the next gem-infused level and you
can’t get there for ages. (Maybe it’s a mixed
blessing… it’s not though.)
Another thing that annoyed us was the
dream-sequence mini-game. Collect (Christon-
a-bike!) enough orbs and you can go
and have a wee lie down, whereupon Daxter
dreams he’s in various films: he can be Neo
from The Matrix fighting off clones, he can be
Gimli from Lord Of The Rings beating off orcs
storming a castle’s walls, he can be William
Wallace in Braveheart throwing rocks at
invading English troops. You can push buttons
and directions when the enemies run over the
icons and get a bit frustrated at the length of
the games and hackneyed spoofery going on.
"Freedom!" shouts Daxter after he completes
one and his maximum health rises.
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Fine, we’ll give Daxter this: it’s pretty. And
the music is good, quite dramatic and it adds
something to the atmosphere while the
gems pile up. But even then, we know what
nice things look like, we’ve seen pretty things
before. We’ve heard good music, lots of good
music. None of that matters a jot when you’re
using Daxter’s bug spray to hover like you used
FLUDD in Super Mario Sunshine. Or when you
double jump and activate your spin attack,
which incidentally you can’t cancel into your
ground attacks, leaving you open to get hit by
an enemy.
We’re not bucking the trend just to appear
edgy and cool, don’t even think that. We’re not
cool. Heck we suck just as much as everyone
(especially at games) but what we can do is be
the voice of reason, point out the bad things
and not get caught up in whimsical gushing
about yet another derivative platform game.
We’re way above that.
Tim Empey
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