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REVIEW CRISIS CORE - FINAL FANTASY VII |
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PUBLISHER
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SQUARE ENIX
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DEVELOPER
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IN-HOUSE
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GENRE
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RPG
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PLAYERS
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1
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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Crisis Core is an excellent RPG. Incredibly
well paced with a touching and sometimes
amusing story, and a great levelling-up/
combat system,
though you do get
the feeling you’d
enjoy it more if it
was on the PS2.
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SCORE
17/JUNE/07 |
87% |
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We’ve had the game which largely
introduced the West to the
role-playing game, we’ve had
the sequel in the form of the fi lm
Advent Children and we’ve had the horribly
awful thing that was Dirge Of Cerberus. And
to fi nish off the Compilation Of Final Fantasy VII
we’ve got the prequel annoyingly constrained
to the PSP.
Obviously, Crisis Core is an RPG and RPGs
are games that traditionally you spend a lot
of time on, it’s possible to log well over 100
hours in Final Fantasy XII alone. But when
you’re playing an RPG on the PlayStation 2 or
the PlayStation 3 you can do it in opulence,
stretched out on the sofa in front of a big
television and a bucket of crisps and biscuits
within scooping distance. And this makes the
RPG experience very pleasant indeed.
Take all that away, shrink the television
and kick the munchies bucket to the corner,
because when you’re playing an RPG on the
PSP everything changes
for the worse. You need two
hands to hold the console,
which means you can’t stuff
your face, you have to hold it
pretty close to your eyes because the screen
just doesn’t compare with a 40-inch HDTV and
be prepared for getting an incredibly sore back
from staying hunched over as you try to block
the light refl ecting off the screen for numerous
hours of the day. And as your hands cramp,
claw-like around your dinky handheld you can
dream of happier times defeating Slimes, in
comfort, in Dragon Quest.
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If ever there was a game that was more
suited to home sofa gaming than being on a
handheld that’s main boasts are its mobility
and Wi-Fi connection then this is it. It’s not
suited to short bursts of gaming, though the
liberal amount of save points tries to sway that
argument, and breaking up the story only leads
to you forgetting what’s going on and where
you’re supposed to be going. And it never uses
the Wi-Fi, so really Crisis Core just feels like it’s
on the wrong console.
Which is a shame because despite all our
grumbling it is a really, really good RPG. It’s
pleasant being back in Midgar, entertaining
to see familiar characters, pleasing on the
eye because everything looks so good and
fascinating because you’re getting to see what
happened before Cloud and Co saved the day
all those years ago in the future.
The story concerns Zack, the Soldier who
Cloud models his life on after having his
memory messed with in Final Fantasy VII,
a likeable young member of Shinra’s elite
military group. Shinra is at war with Wutai
(where Yuffi e comes from), but during the
confl ict a large number of Soldiers and one of
their top members, Genesis, go missing. Zack
is sent in to fi nd out what happened and is
accompanied by everyone’s favourite evil ‘hurl
a comet through the sun’ dick, Sephiroth. Only
here he’s a good guy.
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It’s bizarre plot twists like that that keep the
story ticking along. You’re never sure where it’s
going next and when some of the characters
start growing wings, one-winged-angel
style, you can only sit back and relish in the
Advent Children-quality cut-scenes and the
strangeness of the plot. The cut-scenes are, as
usual for a Final Fantasy game, incredible, it just
would have been nicer to see them on a much,
much bigger screen.
Unlike most Final Fantasy games the
combat is not turn based. It’s much more
action orientated than that, and kind of like a
less mashy version of Kingdom Hearts’ fi ghting
system. You’ve still got the option of attacking
with Zack’s sword or using magic, depending
on what material you have equipped and deft
controls of the L and R buttons will see
you casting elemental spells and using special
attack moves.
In the top-left corner spins the Digital Mind
Wave. It’s basically a fruit machine and when
three identical pictures of people you’ve met
line up, you’ll earn a Power Surge move. These
change depending on whose pictures line
up, so Aerith gives you a health boost while
Angeal, Zack’s commanding offi cer, will let
Zack perform an incredibly powerful barrage of
hits. If you’re lucky the DMW will get on to the
summon reels and you’ll get to see some guest
appearances by Ifrit and the Bahamuts.
When it gives you good stuff, the DMW is
brilliant, it’s not so good when you’re up against
some weak enemies and it decides you really
need some health and it plays through a small
cut-scene that you can’t skip. You can’t skip
any of the cut-scenes, which can be a pain at
certain points in the game if you die.
Despite these faults, Crisis Core is still very
enjoyable, it’s just you have to suffer a bit for
that enjoyment, or go on a really long train
journey for about a week, that might just about
justify playing an RPG on a PSP
Tim Empey
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