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REVIEW CASTLEVANIA: DRACULA X CHRON. |
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PUBLISHER
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KONAMI
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DEVELOPER
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IN-HOUSE
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GENRE
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IN-HOUSE
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PLAYERS
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1-2
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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As a snapshot of the halcyon days of
Castlevania, The Dracula X Chronicles is
well worth playing – and as an argument
for 2.5D there is no
stronger case. But
the fact it is no more
than an aesthetic
update hurts.
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SCORE
04/FEB/08 |
78% |
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The question of whether or not we
should be grateful for Castlevania:
The Dracula X Chronicles is a difficult
one to answer. On one hand, the
game on which it’s based, Rondo Of Blood,
was never actually released in this country.
Adding a contemporary aesthetic while still
appealing to die-hard retro fans was, therefore,
a smart move. Wipe away that veneer, however,
and Dracula X is still as ancient as they come.
Forget for one moment that it looks as good
as any recent PSP title brandishing a 2.5D
flair, seen in such titles as Ultimate Ghosts
’N Goblins, the Sonic Rivals games and both
Klonoa titles, because this feels like the dated
game it essentially is. And that’s where its
inherent problems arise.
Not that we don’t appreciate the change
of design for the series’ first foray onto PSP.
But we’ve reached a strange position for the
Castlevania series. Where fans once feared the
franchise was becoming stale back in those
halcyon days, inspiring series head Koji Igarashi
and publisher Konami to turn the whole series
upside down for the seminal Symphony Of
The Night, that same
feeling has returned
several games later,
and another serious
change is needed. The
result? Take Castlevania
back to its roots for, but not without, shaking
things up again. So, where Igarashi has tried
several times to emulate the success of
the Devil May Cry and Onimusha games by
translating archetypal Castlevania gameplay
into 3D adventures, Castlevania: The Dracula
X Chronicles blends old-school design with
contemporary aesthetic.
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And it really is old-school design. You no
longer have a giant castle to explore in the
Metroid-vania style of the last several games.
Rondo Of Blood appeared well before the
creators decided to revise the series with
Symphony Of The Night. Now, the game is
set over a number of stages. These are in the
classical sense, meaning you can’t travel back
to stages you’ve completed while playing.
Moving through the castle as Richter Belmont,
you’re slow as hell and pass through wooden
doors that separate each section. While
you can freely move back and forth through
individual rooms within the stages themselves,
once you pass through a wooden door and
it closes, so too does your chance to go back
through. That’s one thing that fans who
jumped onto Castlevania post-Symphony are
going to have to get used to.
Richter’s lack of skill with a whip is another.
He can only whip in the direction he faces
– lacking the mobility of protagonists in
the previous games. While you can obtain
a number of special abilities, raining down
pain or launching multiple knives at your
enemies, Richter’s complete lack of speed
(he only walks, there is no run) and basic whip
skills suck. It’s especially annoying when you
consider the number of enemies who can
move much faster than you, let alone attack
more varyingly. Those spear-wielding walking
armours are back and have four points of
attack: forward, backward, up and down. So it
is annoying how Richter, with his lame straight
whip attack, has fewer ways of defending
himself than them. It’s worth mentioning that
all the enemies you’ve fought over the years
are back, prettier than ever – such is the power
of PSP. But, for some reason, Konami saw fit to
make them more nimble than Richter is.
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Boss fights, however, emerge as some of the
standout moments in Dracula X Chronicles.
Either we’ve become hard as nails in the
intervening months since we played the
preview build, or Konami has dropped the
difficulty level for Western gamers. It makes
Dracula X a far more accessible endeavour
– but one that inadvertently undermines the
kind of game this is. As an aesthetic update
to the original, one aimed squarely at those
who felt they missed what is an essential entry
in Castlevania lore, it’s imperative that you
play. For those who jumped onto the series
post-Symphony, it’s well worth a look. But on
the one hand, die-hard fans will get a title that
is a little on the easy side (though nonetheless
annoying in its design at times), while
newcomers have a game that certainly looks
contemporary, but plays anciently. It’s a weird
compromise for both parties – and one that is
unfortunately unavoidable.
Unfortunate because, Castlevania: The
Dracula X Chronicles is a good game. It has
the same campy, B-movie story and voice
acting we all love, and the boss fights lean
towards being excellent, each and every one.
Despite its rigid structure, the locations are
varied and all look gorgeous while the enemies
have received the best facelift yet. More than
anything, it’s a good argument for why Konami
should stop with the Devil May Cry wannabes
and adopt 2.5D in the future. But then, the
future is unclear for Castlevania right now, so
it’s anyone’s guess what Igarashi will do. So, to
answer the question posed earlier, should we
be grateful for The Dracula X Chronicles? Yes…
but not necessarily for all the right reasons.
Craig Gilmore
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