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REVIEW CALL OF DUTY: ROADS TO VICTORY |
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PUBLISHER
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ACTIVISION
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DEVELOPER
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AMAZE
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GENRE
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FIRST-PERSON SHOOTER
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PLAYERS
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1 (2-6 ONLINE)
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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It simply can’t get over the control
drawbacks of Sony’s handheld. Some
awesome sections of play draw you
into the game,
but with no real
characterisation, it’s
difficult to remain
there for long.
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SCORE
27/APR/07 |
69% |
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Now there’s mixed bags and
there’s mixed bags. The latest
effort from Activision on the
PSP is most certainly the latter.
While we’re not quite sure exactly what
that means, we’re pretty sure that you
don’t either, so we’ll let that one go, eh?
The point we’re trying to make here is
that it’s bloody difficult to make a bad
Call Of Duty title, but equally hard to
make a good one. It is, on the other
hand, incredibly easy to hold enough
strong bits together with a handful of
filler to create a title that’s guaranteed
a 70+ score. We’d like to buck the trend
here, and if you cast your eyes down to
the score you’ll see that we afforded it
the meagre score of 69 per cent. We’re
sticking it to the man.
To be fair Call Of Duty: Roads To Victory
does a marvellous job of translating what
makes the series so enormously enjoyable
on the home consoles to the PSP. Indeed,
many of the issues come from what the
PSP inherently lacks, namely any kind
of effective first person shooter control
system. Let’s get that out of the way first
shall we? Yes, you all knew it before you
even started reading this review, but the
control system fares terribly in amongst
the customary hustle and bustle of the
Call Of Duty atmosphere. Not only are
they poorly placed, despite the handful
of preset configurations, but the slothful
nature of the face buttons is more often
than not the cause of your demise.
Knowing this, it’s difficult not to approach
the war with craven cowardice. So often,
especially after some tremendous setpieces,
you’re all fired up and wanting to
launch yourself into the fray with wolverine
like aggression, but the prohibitive nature
of the control mechanic demands that
you take things at a snails pace. This kind
of halting gameplay does immeasurable
damage to what should really be a title full of
pace, action and viscera.
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Developer Amaze has clearly seen fit
to counteract that by introducing a near
faultless auto targeting function. Sure, it
works to turn the tables on an enemy that
seems permanently stuck in overdrive, but it
takes much away from the ethos of a series
that has always done exceedingly well at
recreating the action of conflict. That feeling
hasn’t completely evaporated however, as
the finest thing about Roads To Victory is the
way in which Amaze has maintained the epic
and intense feel of the franchise. It all looks
and sounds great, which is a huge boost to
the quality of the title. Some of the mounted
gun and sniper sections, not to mention
the bombing missions are unrivalled in
their magnitude on the handheld. Indeed,
there are many elements, situations and
segments of action that are well worth
transferring to the home consoles at some
point. That often serves to isolate the more
pedestrian sections of the game however,
and even with these impressive segments
it’s difficult to truly get into the game.
We’re fully aware of how bizarre and
confusing war is, but Roads To Victory has
gone a little too far in trying to get that
across, as some of the AI decisions are
remarkably stupid. Your comrades will stop
occasionally, mid charge, to apparently
survey the surroundings, leaving you
trapped behind a fellow trooper who might
as well be shouting "Shoot me! And while
you’re at it, you can blast this guy stuck
behind me; he looks up for it." No, there are
some horrific glitches, bugs and niggles
that – while we were expecting them – do
nothing to raise the playability of any part
of the game.
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For those that find it possible to see
past these irritations, there’s an awful lot
of game here. Being able to play not only
as US infantry, but also as British and
Canadian almost makes the UMD feel
heavier, and with the multiplayer, anyone
who values quantity over quality could
do much worse. Granted, throughout the
campaign you’re constantly amazed at
just how single-minded Call Of Duty has
become, but again, it is relatively easy to
overcome, should you have the patience
to persevere with it. We’d have to ask why
you’d want to though, as the storyline
– an element we weren’t expecting to
find lacking – doesn’t hold up against
the numerous well conceived narratives
and characterisations of previous efforts.
While this doesn’t necessarily negate the
possibility of it becoming an engrossing
train-ride pursuit, it sure doesn’t help.
In essence, you’re right about Roads
To Victory. When you pick it up, you’re
thinking that it looks great and has an
amazing atmosphere to bind together the
sections of tense, battlefield action and
lovely set pieces. At the back of your mind
you’re also aware of the PSP’s limitations,
and the fact that such a lively title is a
little overpowered for the PSP’s fiddly
controls and bite-sized processor. Trust
yourself and you’ll probably make a good
purchase here.
Tom Leclerc
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