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REVIEW BURNOUT DOMINATOR |
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PUBLISHER
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EA
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DEVELOPER
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CRITERION
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GENRE
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RACING
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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While Dominator never feels like a broken
experience, it isn’t one that works well on
the PSP. If you really don’t own a PS2, then
at least buy its
cheaper predecessor,
or prepare for
some very pointless
train journeys.
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SCORE
27/APR/07 |
65% |
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Ah, the Burnout series. Glorious
crashes, dodging traffic and
blistering speed… these are the
qualities that make the series what
it is. Burnout rests midway between arcade
racing and realism, and though the series
has been to each polar of difference since
it started back in 2001, it’s generally been
pretty great up until this point.
Sadly, the PSP version of Dominator is
lacking those qualities. The sense of speed
is small, and although some of the better
features are present here, it doesn’t quite
add up to an experience worth paying for
on the PSP. It’s as if Criterion wanted to
create something more, but didn’t have the
technology to make it happen.
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First of all, where are the cars? It feels like
Hull on a Sunday, with
the inner-city image it
shoots for dissolving
when you see only two
cars in the distance.
With this in mind,
everything about the game is suddenly less
than thrilling and you can’t help wondering
why this kind of experience was expected
to work on the PSP. Sure, the graphics are
just fine for the console and the frame rate
is steady, but this feels like the kind of game
that’d be far more thrilling on its Daddy
console with a lovely big TV.
There are some features, at least, that
keep things interesting. The takedowns are as
brutally fun as ever, and for people who have
never seen the best Burnout games in action,
this is almost appropriate. But who cares
about them? This isn’t pleasant for people
who have seen the best the series can offer,
and to these fans it’ll seem like a shadow of
the previous games, and a lame way of forcing
people to take what is clearly a console game
with them on a train journey.
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The ability to chain Burnouts is back, which
is a nice feature that almost redeems the
underwhelming track design. Still, with the
latter being far too noticeable, it only slightly
elevates the experience above mediocrity.
You’ll struggle to engage yourself in this game,
which lacks the brilliant ‘Crash’ mode from
previous entries in the series.
Unless you’re truly desperate for a Burnout
experience away from its home console
brethren, you shouldn’t give Burnout:
Dominator a chance. Annoying.
Samuel Roberts
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