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REVIEW BROTHERS IN ARMS: D-DAY |
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PUBLISHER
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UBISOFT
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DEVELOPER
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GEARBOX SOFTWARE
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GENRE
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FIRST-PERSON SHOOTER
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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While the game itself is perfectly sound,
Brothers In Arms: D-Day is let down by
some seriously poor controls that see
you constantly trying to fight against the
PSP when it’s really those pesky jerries
you should be focusing on.
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SCORE
08/JAN/07 |
69% |
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If there’s one genre that seems
destined to never achieve the same
glory on Sony’s handheld console like
it has managed on the PS2 it’s the
first-person shooter. Thanks to Sony’s
decision to not add a second analogue
nub, many FPSs have constantly failed
when ported across to the PS2’s little
brother, and sadly Ubisoft’s latest offering
is no different.
BIA: D-Day is the
latest in a line of FPSs
that just doesn’t feel
right when shrunk
down to the PSP’s
screen. There’s
nothing wrong with the gameplay and
we’ve no real problems with the game’s
aesthetics (apart from some ghastly
smearing effects). No, the biggest problem
with BIA is that it has one of the most
cumbersome control systems that we’ve
had to use this side of Coded Arms. Look
at the bottom left-hand corner of the PSP
Sony. See that delightful looking analogue
nub that works so well with titles like Ridge
Racer and Virtua Tennis? Now look in
the bottom right-hand corner… have you
worked out what the problem is yet? Well
have you?
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Yes, it’s a tried and tested moan, and one
that we hope gets fixed when the next PSP
comes out (and it will) but it’s not until you
play a game that’s as good as BIA that you
realize just how much of an oversight the
missing analogue nub actually is. Granted,
a few first-person shooters have managed
to work on Sony’s handheld, but they can
be numbered on just a few fingers. Indeed,
it can’t be any coincidence that one of the
PS2’s biggest FPSs, Killzone, dispensed
with the viewpoint (to great effect we
might add) when it was recently converted
to the sexy handheld.
Sadly, Gearbox has simply tried to cram
too much into BIA and the end result is
a shooter that’s simply far too fiddly to
actually control to any decent degree.
It’s the equivalent of someone wearing
clothes a size too large – it looks perfectly
passable, but there’s that nagging thought
that they could have looked a little bit
better. Gearbox has included two control
methods, but neither is really intuitive
enough to use so that it becomes second
nature. So as the levels continue and the
difficulty ramps up, you’ll find yourself
constantly swearing at D-Day’s awkward
controls. Holding down the left shoulder
button to allow your soldier to strafe may
have made sense initially, but it soon
goes out the window when you discover
that it’s impossible to turn around at the
same time. Therefore the simplest of
manoeuvres like strafing around a hedge
to take out a pair of suppressed Germans
becomes practically impossible, and
while this is sorted out to a point with
the advanced controls, it’s still extremely
disorientating to use.
"So why are you using so much of
this review to tell us about the dicked
controls?" we hear you ask. Simple, they
really do spoil what is easily one of the
strongest games in the BIA franchise
– although to be fair, D-Day isn’t a new
title. It’s actually a cleverly constructed
compilation of the first two games, Road To
Hill 30 and Earned In Blood.
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Yes it’s not a new game, but Gearbox has
delivered the old content in such a way
that it still manages to feel nice and fresh
on its new portable home. Following the
on-screen trials and tribulations of your
squad of soldiers is made all the more
intimate on the PSP’s movie-like screen
and its hammered further home when you
link yourself up with a set of headphones.
You’re instantly transported to World
War II, and as bullets and shells zip and
explode around you, you can’t help but get
drawn into the familiar, yet beautifully told
story. Sadly, while the sound effects are
incredibly polished, the in-game engine is
less so. The biggest problem here is not
the shuddery frame rate, or the fact that
this is obviously a slightly cut-down version
of the original PlayStation 2 engine. No,
the real issue here is the horrific blur that
appears whenever you pan the camera
around. It’s incredibly annoying to witness
and ruins what is otherwise a very
atmospheric shooter.
Luckily, it’s the gameplay that has
always been the cornerstone of the
BIA franchise and D-Day is no different.
Using your men to strategically lay down
covering fire so that you can move in and
dispense with the enemy is as satisfying
now as it ever was, and the well-thoughtout
checkpoints mean that D-Day is
perfect for handheld play. Well it would
be if it wasn’t for those aforementioned
controls. Providing you can acclimatize
yourself to a game that handles with all the
finesse of a drunk tramp pushing a broken
Asda trolley, you’ll be more than happy
with D-Day, especially if you’re a fan of
the series. Everyone else will be gnashing
their teeth with frustration and once again
asking themselves what the hell ever
happened to that second analogue nub.
Darran Jones
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