We’d like to give Blade Dancer a better
score, but it doesn’t even try to raise
the bar. It’s like a bright student that
produces reasonable results but doesn’t
fulfill its potential.
A completely
forgettable
experience.
SCORE
18/SEP/06
45%
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Every once in a while we encounter a
game so mediocre it almost defies
scoring. Should we utterly slate a
game for its lack of originality, or
laud the fact that it emulates every other
game of its genre rather well?
Within an hour of playing Blade Dancer:
Lineage Of Light, it became apparent that
the developer had no intention of taking the
player beyond the comfortable realms of a
stock RPG. We’re regaled with the trite tale
of a young lad (Lance) seeking adventure
in the legend of the Blade Dancer: Gerard.
He starts as a loner, but picks up a couple
of other losers who want to star in this lame
game – this includes Tess, the obligatory
love interest. Lance sports an esoteric Blade
Dancer tattoo on his forehead but has no idea
how it came to be there. Perhaps, *gasp*,
his destiny is linked to the Blade Dancer
legend? Or perhaps Tess dared him to prove
his manhood by being
tattooed somewhere
really stupid and
painful after he got
ratted on rice wine.
Gameplay isn’t quite as insipid as the
plot, but it hardly made us leap in ecstasy
either. The village of Foo (one letter short) is
inhabited by a useless population, proving
themselves particularly witless through their
inane conversation. Adventuring outside of
town is more entertaining and, fortunately,
the anticipated random
Final Fantasy-style
encounters have been replaced by hovering
skulls, representing groups of marauding
baddies that move to intercept should you
venture too close.
Blade Dancer has no real tutorial, apart
from instructing you in the basics of crafting,
an innovative skill that allows you to analyze
the components of an item in order to
replicate it. Instead, it’s audacious enough
to embrace its generic fantasy conventions
and expects you to do so too, by providing no
further instruction aside from telling you how
to target using Circle.
But it’s probably through being so mundane
that we gleaned a modicum of pleasure from
Blade Dancer. For despite disliking it for not
being anything more than distracting, going
through the same soporific gameplay motions
we’ve made in every other RPG evoked a
nostalgic appeal that compelled us to play on
for a while. It’s hardly enough for us to elevate
it to the RPG podium but at least this saves it
from the gaming gutter.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson