Sure, it may not have as many different
options as QB’s Lumines but it’s much
more enjoyable to play, has far better
pacing and has a hell of a lot more depth
to it – and best of all its 100% British
SCORE
26/JUL/05
70%
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With so many titles in the PSP’s launch
lineup being sequels, or new spins on
existing franchises, it’s refreshing to find
something as enjoyable as Mercury
amongst all the driving and sports titles.
As with Lumines, Archer Maclean’s
Mercury (to give it its full title) is yet another
PSP puzzler (albeit one that’s much more
cerebral than its Japanese peer. Like many
current PSP titles, Mercury uses crisp,
outstanding looking visuals – in this case a
super physics engine – to help ensure the
eager owner that they have indeed
embraced a new breed of handheld. Luckily,
though, Mercury is more than simply styleover-
substance and delivers an interesting
mix of different puzzle styles, whilst
managing to maintain it own unique feel.
After guiding your glob of mercury
through a simple tutorial mode, your first
thoughts will be of Super Monkey Ball or
Marble Madness. Mercury is not just a
simple rip-off though, and while it certainly
doffs its cap to both titles, its confident
enough to slide around on its own slippery
mass and deliver a style all of its own.
Sure, it may not have as many different
options as QB’s Lumines but it’s much
more enjoyable to play, has far better
pacing and has a hell of a lot more depth
to it – and best of all its 100% British.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson