|
|
|
|
|
REVIEW AFTER BURNER: BLACK FALCON |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
SEGA
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
PLANET MOON STUDIOS
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
SHOOT-'EM-UP
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1-4
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£29.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
For arcade gameplay that’s barely
changed at all in the 20 years since
the original, After Burner: Black Falcon
still feels fresh and thrilling, and the
graphical facelift it’s been given
makes it exciting to watch too.
|
|
|
|
|
|
|
|
|
|
|
|
SCORE
29/MAR/07 |
82% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
Here’s a fact that some of you may
not know: the modern jet engine
After Burner provides additional
thrust to the aircraft by injecting
aviation fuel directly into the hot exhaust
and igniting it. Because it bypasses the
turbine, it’s extremely ineffi cient and is only
occasionally used in short bursts. Science
lesson over – thank you Wikipedia.
Similarly, After Burner: Black Falcon is a
game you’ll want to play for comparatively
short periods of time. It’s not that developer
Planet Moon hasn’t done a sterling job, quite
the contrary in fact, it’s just that the After
Burner series has always been the gaming
equivalent of a bag of Haribo – great for a
little while, but you can never have too much
at once.
After Burner originated in the arcades of
the Eighties, of course, and there’s absolutely
no substitute for the joystick and tilting seat
thrill that the original cabinet servo provided
(at an extortionate 50 pence a pop!), but
surprisingly little has been lost in this
translation to the PSP. The control system
hasn’t changed at all, with barrel rolls, an
After Burner thrust that gradually regenerates
once used and a choice of cannon/missile
attacks. There’s also a choice of three different
control styles, all of which use the nub for
navigation and all are very intuitive – it took us
less than two minutes to fi gure it out.
|
|
|
|
 |
|
 |
|
|
|
Where Planet Moon has excelled with Black
Falcon is in recreating that authentic arcade
feel. It was always going to be a challenge
encapsulating the atmosphere of the coin-op
on the PSP, but this is as close as you’re going
to get to playing the cabinet version on a
portable system. The game kicks off with a
comic-strip introduction to a tongue-in-cheek
storyline that involves hunting down rogue
pilots that have stolen 13 top secret
‘Assassin’ jet aircraft, before giving you
a choice of three pilots who specialise in
specifi c areas of air combat expertise. These
characters are Top Gun stereotypes that do
nothing to convince us otherwise that the
plot has been tossed in merely to tie Black
Falcon together. To be honest, this had us
worried at fi rst, as the original cut the fl uff out
and thrust us straight into the action. But by
the end of the fi rst level our faith had been
restored: Black Falcon is every bit the evolved
progeny of After Burner and the apple of
its predecessor’s eye. The visuals alone
are compelling enough to warrant further
investigation: take the After Burner original
third-person give it some PSP juice in the
form of smoother 3D effects, a much broader
colour palette and even more dramatic ways
of crashing and burning, and you’ve got some
idea of what it’s like. Add to that equation
a range of panoramas, desert, jungle and
ice environments, and obstacles such as
tunnels and huge obelisks to navigate your
way through, and the game begins to drip
in authenticity. And we’ve hardly begun to
describe the gameplay.
Black Falcon has all the basic elements
of After Burner fl eshed out with some
contemporary genre staples. Prior to
fl ying one of the 24 missions, you’re given
the choice of an assortment of jet fi ghter
aircraft, ranging from the mundane to the
hi-tech, which include the F1 vehicles of the
skies, the F-22 Raptor and F15-Strike Eagle.
Each fi ghter has speed, acceleration and
manoeuvrability stats, and you’re only limited
in your choice by their cost and the amount
of cash you’ve earned from the previous
missions – this is where the incentive system
kicks in. Each mission comes with a critical
objective as well as bonus objectives that
will earn you extra cash: usually a case of
destroying a minimum number of targets
along the way to your critical objective.
Despite being surplus to mission completion
requirements, it becomes apparent early
on in the game that the bounty gained from
these ‘bonus’ objectives is crucial to your
survival later on in the game, as not only does
it allow you to buy more advanced aircraft,
but it allows you to upgrade the weapons and
fl ight systems adequately to cope with the
diffi culty that ramps up early into the game.
|
|
|
|
 |
|
 |
|
|
|
And this could prove the chink in Black
Falcon’s titanium armour plating, as it rapidly
becomes very diffi cult within the fi rst few
levels. So much so, that merely barrel-rolling
your way through each mission to survive
it, let alone attempting to fulfi l the bonus
objectives, becomes a seriously intense game
of fast-twitch reactions and perfect timing.
Anyone who has a gaming endurance level
that’s a fraction less than hardcore will fi nd
themselves exhausted after playing for more
than an hour or two in one go.
It’s still a hugely addictive game though,
as you would expect from a classic arcade
sequel, which means despite only being able
to swallow it in small chunks, it’s a thoroughly
appetising and hearty title. After Burner:
Black Falcon doesn’t make it into our top ten
PSP titles, but speed freaks, retro gamers
and fl ight combat fans can consider this an
absolutely essential purchase.
Ben Biggs
|
|
|
|
|
|
|
|