What keeps Ace Combat X from getting
top marks is the fact that, ironically,
it’s clearly a PS2 game on the PSP. On
a DualShock it would be great. On an
analogue nub it
isn’t. Despite this,
it’s still a pretty
solid game.
SCORE
10/NOV/06
72%
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Should Sony have bothered with
the PSP’s analogue nub? It’s an
important question as while games
such as the brilliant Killzone:
Liberation work wonders with the thing, Ace
Combat X just doesn’t. This is a series that
has proven popular on the PS2 in part thanks
to how controlling jets feels on a DualShock.
But trying to emulate a game that could work
brilliantly on the PS2’s controller on the PSP
is clearly too much for Namco… and the PSP.
That said, one still can’t hide the beauty
of swooping fighter jets hundreds of miles
an hour through the air. Which really is the
game’s saving grace. But despite Namco
cramming as much of the franchise staples
as possible into the PSP version, Ace Combat
X suffers from a number of idiosyncrasies
– namely, the control layout.
Speaking specifically of manoeuvring the
jets themselves (and like previous games
you earn points to buy more jets as the game
progresses – as well as upgrades), the game
makes use of all four buttons on the D-pad
(tilt and yaw), the analogue nub and the
two shoulder buttons (left for break, right
for increased speed). To move left you must
move your thumb up from the nub and hold
the left D-pad button.
But instinctively you’ll
move the analogue left
and most likely open up
a world of trouble.
Instead of veering to the left you’ll go into a
barrel roll. And then you’ll start cursing. And
then you’ll crash and will have to restart again
– much like we did during Mission 3A (where
you have to stop fleets of ships entering
a harbour, as well as contend with enemy
fighter jets and ground emplacements).
But as we mentioned earlier, despite these
idiosyncrasies – and despite the fact fluidity
is not this game’s forte – one can’t escape
the rush you get from dog fighting.
The simple process of setting your sights
on an enemy, getting close enough to lock
on and then unleashing two missiles for
a successful hit feels suitably rewarding.
As does lining up Apocalypse Now-style
bombing runs.
It’s for these reasons alone that, despite
its rather obvious faults, Ace Combat X
still manages to entertain. You’ll swear a lot
and think of smashing your PSP through
sheer rage, but those moments when you
successfully nail an enemy are worth it. That
said, its problems really do come down to
that bloody nub.
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