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REVIEW VIKING: BATTLE FOR ASGARD |
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PUBLISHER
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SEGA
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DEVELOPER
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CREATIVE ASSEMBLY
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GENRE
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BEAT-'EM-UP / ADVENTURE
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PLAYERS
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1
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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A sturdy hack-‘n’-slash effort marred by
fl aws that most players will ignore. It’s
a game about exploration and stealth,
as much as it is about cutting undead
creatures into lots
of pieces. Viking is
enjoyable, but not
long lasting.
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SCORE
31/MAR/08 |
74% |
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Around a thousand years ago,
Vikings were the equivalent of
pirates. Raping, pillaging and
generally causing a ruckus
in beautifully carved longboats. Cliché
dictates they wear dual-horned helmets
and have bristling facial hair. Unfortunately,
videogame history is about as close to
reality as Britney Spears.
There’s something distinctly non-Viking
about Viking: Battle For Asgard. It’s a world
fi lled with west-country tavern owners and
quarry foremen from Lancashire. Viking
is less Nordic and more like the Molyneux
classic Fable, but without the gay lovers and
people calling you ‘Arseface’. It’s all about
freeing villages and fellow Vikings. There’s
a defi nite sense of achievement
when you’ve ousted Hel’s hunchbacked
minions, restoring peace and birdsong to the area. Hel,
incidentally, is the feisty villain, a fallen
goddess now ruling the underworld. Her
only opponent is Freya, a woman with a chip
on her shoulder and a pair of huge Danish
buns on her head. Skarin, you, has been
appointed the task of freeing the Viking
populous from tyranny in time-honoured
fashion, by slicing up stuff with a big sword.
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Despite this obviously exciting premise,
the game starts off rather sedately.
Doing Freya’s bidding is easy – slay the
horde and untie your friends. You’re left
wondering where the huge battles and
longboats are. The skirmishes are over
too quickly. With the help of an army of
Vikings gathered from freed villages you’ll
be trouncing the enemy with ruthless
effi ciency. Longboats are only there for
show, marooned on beaches. That being
said, it’s all very stylish. Finishing moves,
triggered when an opponent is nearly dead,
are suitably bloodthirsty. An armless foe
will stagger around waiting for you to fi nish
him off. With the tap of a button Skarin (in
super slow motion) will hack off his other
arm and dispatch his head with aplomb.
Conveniently the surrounding enemies
will stand back and watch as this 18-rated
scene unfolds. This can be used to your
advantage, to keep the guys off your back.
You can learn new combos at the Battle
Arena for a small gold fee, adding depth
to what could have been an extremely dull
button-mashing affair. Gameplay takes
another twist though, instead of encouraging
you to constantly attack, the best approach
is to take on the enemies with that least
conspicuous of Viking traits, stealth.
Every island is conquered by taking on the
main city in a huge battle, but more on this
later. Before this you’ve usually got to sneak
in and retrieve an object or charge up some
sort of stone. Of course, when you’re fi rst
tasked with this, it’s not clear that you have
to take the spy route. Even without the help
of your army, the assumption is that you
just go up to the front door and try to take
out as many people as possible. But when
they continually respawned we started to
doubt this tactic. It’s only by running around
a bit that we found the back entrance, a rug
on the spiked wall around the side. A small
dashed line marks it on the in-game map.
This route appeared to be merely decoration
rather than something useful. Once learnt,
the pattern became obvious, but it was the
fi rst point at which we got stuck. The second
was on commencing the skirmish battle.
These huge battles are begun through the
map, unlike every other mission. Again, it’s
not that clear, but once you’ve realised this
you won’t be confused again.
The vast skirmish battles themselves are
vaguely strategic, you’ll have control of a
dragon who can only be summoned by
collecting runes. There’s no point going
after the foot soldiers, instead it’s best to
just run right past them and head for the
shamans. These guys give you runes, which
can be used against other shamans. The
infrequency and scope of the skirmishes
mean they don’t get too tiresome. You’re
surrounded by hundreds of allies who you
can imbue with magical powers and watch
as they charge, running and screaming at the
undead creatures. Despite the pedestrian
start, battles get satisfyingly better.
Occasionally the game will struggle with
the amount of enemies on screen and the
frame rate will drop a little, but by the fi nal
island you’ll be thrashing giants and swordswinging
knights on your way to the hallowed
portal that holds the key to the land.
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With a smug sense of Nordic fulfi lment,
you can stroll through the huge liberated
cities. Unfortunately, they’re still littered
with fallen soldiers, you’d think someone
would clear them up. Skarin can even pillage
from his own people with money bags
and breakable pots on offer. The Vikings in
these cities are lovingly animated, they tie
their shoelaces, sneeze and wipe dubious
substances from their feet. However, if you
bring back a member of Hel’s horde from
the outback, they’ll just stand and watch
you getting hit. Thanks, guys.
Another frustration is that the shops
permanently run out of stock after a while.
Once you’ve explored an island and it’s time
to take on the fi nal skirmish battle, you’ll
inevitably be confronted by empty shelves.
Perfect timing when you’re desperate for
a health potion or two. However, these are
only niggles in an otherwise enjoyable and
good-looking romp.
Henrietta Rowlatt
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