|
|
|
|
|
REVIEW UNTOLD LEGENDS: DARK KINGDOM |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
EA
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
SOE
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
ACTION / RPG
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1-2
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£39.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
Regardless of whether you have a
penchant for RPGs or not, this is tedious
stuff. By sticking so closely to the genre’s
template, SOE may have incidentally
added value to its
title, but for the
most part it’s left it
stale and repetitive.
|
|
|
|
|
|
|
|
|
|
|
|
SCORE
02/MAR/07 |
54% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
|
|
Another generation, another chance
to plod through the hellspawn of
Gauntlet. Derivative and uninspired
from the get go, Untold Legends
attempts nothing new in this tired genre,
something made all the more depressing
when you consider its Cell-powered platform.
|
|
|
|
 |
|
 |
|
|
|
Of course, given the game’s predictably
hackneyed narrative it’s unlikely that we’d
approach this with anything less than a
sickening bias. The story follows the ‘Dragon’s
Shade’, the king’s elite group of warriors,
tasked with quelling some of the uprisings
occurring up and down the land. However, for
some reason or another, it’s revealed that the
king is in fact behind these uprisings, so the
Shade opt to turn against the king and… take
down the uprisings… which is what they were
doing anyway. If nothing else, Untold Legends
serves as a stark reminder that a new
generation of hardware doesn’t necessarily
bring with it a new generation of software.
Its familiarity isn’t completely value-free
though, as there is a certain amount
of depth that even the most cynical
gamer could appreciate. Playing as one of the ‘Dragon’s
Shade’ in the first hour will be a markedly
different experience from playing as one in
the fifteenth, such is the potential to level
up and improve your band of heroes’ skills.
Naturally, the levelling up is all achieved
through experience points that are used to
increase stats and improve spells – each
one of these (there are nine in total) can be
levelled up five times. There are other ways
to adapt your chosen warrior as well, such as
through buying new bits of armour with orbs
– this all adds up to something that whilst not
fun, is at least purposeful.
|
|
|
|
 |
|
 |
|
|
|
That alone, however, is hardly reason for
recommendation and certainly not when you
consider what the rest of the game entails,
namely Square, Square, Square, Square and the odd bit of
X. Yes, the combat is, rather unfortunately,
hideously monotonous with you relentlessly
pecking at the face buttons desperately
hoping that this is the last time you will have
to kill a set of three ogres. Things perk up
every now and then with the introduction
of companions that come in pretty much
any form, and things are more enjoyable in
co-op, but for the most part this is undeniably
tedious stuff and unquestionably a huge
waste of the PlayStation 3’s capabilities.
Indeed, such is its inability to impress or excite
as next-generation games should, it doesn’t
come as a huge surprise to learn that this was
once going to be released on PS2.
Aaron Asadi
|
|
|
|
|
|
|
|